Ejemplo n.º 1
0
    public void SetMaterial(PerkTypes type)
    {
        var component = gameObject.GetComponent<UVMoveBehaviour>();
        if (component == null) {
            throw new MissingComponentException("UVMoveBehaviour not found");
        }

        switch (type) {
        case PerkTypes.Health: // Red
                component.newUvs = new Rect(128, 0, 1, 1);
            break;
        case PerkTypes.IncreasedBallSpeed: // yellow
                component.newUvs = new Rect(0, 0, 1, 1);
            break;
        case PerkTypes.TripplePoints:
                component.newUvs = new Rect(0, -128, 1, 1);
            break;
        case PerkTypes.DoublePoints:
                component.newUvs = new Rect(0,-256, 1, 1);
            break;
        case PerkTypes.CreatureSlowdown:
                component.newUvs = new Rect(128, -256, 1, 1);
            break;
        case PerkTypes.LessSymbols:
                component.newUvs = new Rect(128, -128, 1, 1);
            break;
        }
    }
Ejemplo n.º 2
0
        private PerkBehaviour DisplayPerk(PerkTypes type, Vector3 position)
        {
            var perkSpawn = GameObjectRegistry.GetObject("perk_spawn");
            var root = GameObjectRegistry.GetObject("entity_root");
            var gameObject = ResourceManager.CreateInstance<GameObject>("Perks/env_gift_prefab");

            var perk = gameObject.GetComponentInChildren<PerkBehaviour>();
            perk.SetMaterial(type);
            switch (type) {
            case PerkTypes.Health:

                {
                    perk.HitEffects.Add(new LifeEffect(1));
                    break;
                }

            case PerkTypes.DoublePoints:

                {
                    perk.HitEffects.Add(new PointsMultiplierEffect(2));

                    break;
                }

            case PerkTypes.TripplePoints:

                {
                    perk.HitEffects.Add(new PointsMultiplierEffect(3));

                    break;
                }

            case PerkTypes.IncreasedBallSpeed:

                {
                    perk.HitEffects.Add(new SnowballSpeedModiferEffect());

                    break;
                }

            case PerkTypes.CreatureSlowdown:

                {
                    perk.HitEffects.Add(new CreatureSlowdownEffect());

                    break;
                }

            case PerkTypes.LessSymbols:

                {
                    perk.HitEffects.Add(new LessSymbolsEffect());

                    break;
                }

            default:
                break;
            }

            gameObject.transform.parent = root.transform;
            gameObject.transform.position = perkSpawn.transform.position;
            gameObject.transform.rotation = Quaternion.LookRotation(Vector3.up);
            return perk;
        }
Ejemplo n.º 3
0
        private string GetPerkResourceByType(PerkTypes type)
        {
            var name = string.Empty;

            switch (type) {
            case PerkTypes.DoublePoints:
                name = "Perks/gift_blue";
                break;
            case PerkTypes.TripplePoints:
                name = "Perks/gift_purple";
                break;
            case PerkTypes.LessSymbols:
                name = "Perks/gift_black";
                break;
            case PerkTypes.CreatureSlowdown:
                name = "Perks/gift_yellow";
                break;
            case PerkTypes.IncreasedBallSpeed:
                name = "Perks/gift_green";
                break;
            case PerkTypes.Health:
                name = "Perks/gift_red";
                break;
            }
            if (string.IsNullOrEmpty(name)) {
                throw new ApplicationException("perk type unknown.");
            }

            return name;
        }
Ejemplo n.º 4
0
        public void SpawnPerk(PerkTypes type)
        {
            // outsource into init method
            var perkSpawn = GameObjectRegistry.GetObject("perk_spawn");
            var perkImpact = GameObjectRegistry.GetObject("perk_impact");
            var perkRetreat = GameObjectRegistry.GetObject("perk_retreat");

            var perk = DisplayPerk(type, perkSpawn.transform.position);
            perk.GrimReaperAppeared += (sender, e) => VoidTargetable(perk);
            perk.Speed = 240;

            var arc = new ArcMovementController(perk, perkImpact, 48);
            arc.ControllerFinished += (sender, e) => {
                perk.Speed = 20;
                perk.transform.localRotation = Quaternion.identity;
                perk.MoveTo(perkRetreat.transform.position, false);
                perk.QueueController("impact", new WaterImpactController(Environment.SeaLevel) { Strength = 12, Duration = TimeSpan.FromSeconds(10) });
                symbolManager.RegisterTargetable(perk);
            };
            perk.QueueController("move", arc);

            AdjustSymbolChainRange(perk);

            entities.Add(perk);
        }