Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (equippedWeapons.Length > 0)
        {
            weaponSelector.Control();
        }

        handler.movement.canLook = !weaponSelector.InSelection;
        crouchModifier.SetActiveFully(handler.movement.isCrouching);
        runModifier.SetIntensity(handler.movement.MoveDirection.magnitude);
    }