private void Start()
    {
        TotalPencilsCount = MaterialManager.Materials.Length;
        Pencils           = new List <Pencil>();

        int i = 0;

        while (i < TotalPencilsCount)
        {
            Pencil pc = PencilsFabric.CreatePencilColor(Prototype, MaterialManager.Materials[i]);
            Pencils.Add(pc);
            pc.ResetPos();

            ScalePencil(pc.RootGameObject, i);
            EditUVs(pc.MeshFilter.mesh);
            i++;
        }
    }