void Start()
    {
        _pegi = GameObject.FindGameObjectWithTag("Player").GetComponent <PegiController>();
        _pegi.OnChangeOrbit += OnChangeOrbit;

        _camera         = GetComponent <Camera>();
        _camera.enabled = false;
    }
Ejemplo n.º 2
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    void Start()
    {
        _level = GameObject.FindObjectOfType <LevelManager>();

        _camera = GetComponent <Camera>();
        _camera.orthographicSize = _zoomNormal;
        _pegi     = GameObject.FindGameObjectWithTag("Player").GetComponent <PegiController>();
        _finalPos = new Vector3();

        _pegi.OnChangeOrbit += OnChangeOrbit;
        GameObject.FindObjectOfType <LevelManager>().OnChangeAbductionState += OnChangeAbducingState;
    }
Ejemplo n.º 3
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    void Start()
    {
        _input    = GetComponentInChildren <PegiInput>();
        _animator = transform.Find("Graphic").GetComponentInChildren <Animator>();

        _level         = GameObject.FindObjectOfType <LevelManager>();
        _pegi          = GetComponent <PegiController>();
        _pegi.OnShock += OnShock;

        _pegi.OnChangeOrbit += OnChangeOrbit;
        _graphic             = GetComponentInChildren <SpriteRenderer>();
    }
Ejemplo n.º 4
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    private void Start()
    {
        _beamObj.SetActive(false);
        _keyChallenge.gameObject.SetActive(false);

        _animator = _beamObj.GetComponentInChildren <Animator>();
        _sprite   = transform.Find("Graphic").GetComponent <SpriteRenderer>();
        _input    = GetComponent <PegiInput>();
        _pegi     = GetComponent <PegiController>();


        GameObject.FindObjectOfType <LevelManager>().OnChangeAbductionState += OnChangeAbductionState;
    }
Ejemplo n.º 5
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 private void Start()
 {
     _orbit = GetComponent <OrbitMovement>();
     GameObject.FindObjectOfType <LevelManager>().OnChangeAbductionState += OnChangeAbductionState;
     _pegi = GetComponent <PegiController>();
 }
 private void Start()
 {
     _pegi         = FindObjectOfType <PegiController>();
     _inventory    = FindObjectOfType <InventoryController>();
     _text.enabled = false;
 }