Ejemplo n.º 1
0
    public void ActivateShield()
    {
        if (shields > 0)
        {
            shields--;
            abilities--;

            GetComponent <AudioSource>().clip = immuneSound;
            GetComponent <AudioSource>().Play();

            if (maxSpeed < baseMaxSpeed)
            {
                maxSpeed = baseMaxSpeed;
            }
            Camera.main.GetComponentInChildren <CameraOverlay>().ShowOverlay();

            //Check all pedestrians for negative ones, and destroy them.
            GameObject[] allPedestrians = GameObject.FindGameObjectsWithTag("Pedestrian");
            foreach (GameObject pedestrianObject in allPedestrians)
            {
                Pedestrian pedestrian = pedestrianObject.GetComponent <Pedestrian>();
                if (pedestrian.GetRole() == Role.Stink || pedestrian.GetRole() == Role.Chunky || pedestrian.GetRole() == Role.Dazer)
                {
                    Destroy(pedestrian.gameObject);
                }
            }

            effectsAnimator.SetTrigger("Norm");
        }
    }
Ejemplo n.º 2
0
    void GetNewRole(GameObject pedestrian)
    {
        float      randomValue      = Random.Range(0, raverPercentage + officerPercentage + dazerPercentage + inspectorPercentage + chunkyPercentage + stinkPercentage + coinPercentage);
        Pedestrian pedestrianScript = pedestrian.GetComponent <Pedestrian>();

        if (randomValue < coinPercentage)
        {
            pedestrianScript.SetRole(Role.Coin);
            pedestrian.GetComponentInChildren <SpriteRenderer> ().sprite = pedestrianSprites [Random.Range(0, pedestrianSprites.Length)];
        }
        else if (randomValue < stinkPercentage + coinPercentage)
        {
            pedestrianScript.SetRole(Role.Stink);
            pedestrian.GetComponentInChildren <SpriteRenderer> ().sprite = pedestrianSprites [Random.Range(0, pedestrianSprites.Length)];
        }
        else if (randomValue < chunkyPercentage + stinkPercentage + coinPercentage)
        {
            pedestrianScript.SetRole(Role.Chunky);
            pedestrian.GetComponentInChildren <SpriteRenderer> ().sprite = chunkySprites [Random.Range(0, chunkySprites.Length)];
        }
        else if (randomValue < inspectorPercentage + chunkyPercentage + stinkPercentage + coinPercentage)
        {
            pedestrianScript.SetRole(Role.Inspector);
            pedestrian.GetComponentInChildren <SpriteRenderer> ().sprite = inspectorSprites [Random.Range(0, inspectorSprites.Length)];
        }
        else if (randomValue < dazerPercentage + inspectorPercentage + chunkyPercentage + stinkPercentage + coinPercentage)
        {
            pedestrianScript.SetRole(Role.Dazer);
            pedestrian.GetComponentInChildren <SpriteRenderer> ().sprite = dazerSprites [Random.Range(0, dazerSprites.Length)];
        }
        else if (randomValue < officerPercentage + dazerPercentage + inspectorPercentage + chunkyPercentage + stinkPercentage + coinPercentage)
        {
            pedestrianScript.SetRole(Role.Officer);
            pedestrian.GetComponentInChildren <SpriteRenderer> ().sprite = officerSprites [Random.Range(0, officerSprites.Length)];
        }
        else if (randomValue < raverPercentage + officerPercentage + dazerPercentage + inspectorPercentage + chunkyPercentage + stinkPercentage + coinPercentage)
        {
            pedestrianScript.SetRole(Role.Raver);
        }
        else
        {
            pedestrianScript.SetRole(Role.Norm);
            pedestrian.GetComponentInChildren <SpriteRenderer> ().sprite = pedestrianSprites [Random.Range(0, pedestrianSprites.Length)];
        }

        if (pedestrianScript.GetRole() != Role.Norm)
        {
            pedestrianScript.SetMoveSpeed(2);
        }
    }
Ejemplo n.º 3
0
    //Handles all interaction with pedestrians, and barricades.
    void OnCollisionEnter2D(Collision2D other)
    {
        //If colliding with a pedestrian.
        if (other.gameObject.GetComponent <Pedestrian>())
        {
            Pedestrian collidedWith = other.gameObject.GetComponent <Pedestrian>();

            switch (collidedWith.GetRole())
            {
            case Role.Coin:
                if (currentPassengers < maxPassengers)
                {
                    PassengerObjects[currentPassengers].GetComponent <Image>().sprite = PassengerSprites[1];
                    GetComponent <AudioSource>().clip = coinSound;
                    GetComponent <AudioSource>().Play();
                    streetcarAnimator.SetTrigger("Grow");

                    //Add passenger data.
                    PassengerInfo.Add(new PedestrianData(other.gameObject.GetComponent <SpriteRenderer>().sprite, "Coin", currentPassengers));
                    currentPassengers++;
                    Destroy(other.gameObject);
                }
                break;

            //No slot taken.
            case Role.Raver:
                scoreMultiplier         = true;
                raverBuffTime           = 30;
                raverTimeBar.fillAmount = 1;
                raverTimeBar.gameObject.SetActive(true);
                raverTimeBar.GetComponent <UIColorStrobe>().StartCoroutine("RecursiveColorChange");

                GetComponent <AudioSource>().clip = raverSound;
                GetComponent <AudioSource>().Play();

                streetcarAnimator.SetBool("Raver", true);
                musicController.PlayRaverMusic();

                // Hide raver
                other.transform.GetComponent <SpriteRenderer>().enabled = false;
                other.transform.GetComponent <Collider2D>().enabled     = false;
                other.transform.GetComponent <Pedestrian>().enabled     = false;
                other.transform.position = this.transform.position;
                other.transform.SetParent(this.transform);
                break;

            //No slot taken.
            case Role.Dazer:
                //Stun the streetcar.
                StartCoroutine(TempDisableMovement(other.gameObject));

                //Create stun noise. Done so that the remove passenger audio doesn't cancel out this stun noise.
                GameObject dazerAudioGameObject = new GameObject();
                dazerAudioGameObject.AddComponent <AudioSource>();
                dazerAudioGameObject.GetComponent <AudioSource>().clip = stunSound;
                dazerAudioGameObject = Instantiate(dazerAudioGameObject, Vector3.zero, Quaternion.identity) as GameObject;
                dazerAudioGameObject.GetComponent <AudioSource>().Play();
                Destroy(dazerAudioGameObject, 5);

                //Force out half of passenger count.
                int halfOfPassengers = (int)(0.5f * currentPassengers);
                for (int i = 0; i < halfOfPassengers; i++)
                {
                    int direction = (Random.value < 0.5f) ? -1 : 1;
                    RemovePassenger(direction);
                }
                Destroy(other.gameObject);
                break;

            case Role.Stink:
                //Create fart noise. Done so that the remove passenger audio doesn't cancel out this fart noise.
                GameObject fartSoundGameobject = new GameObject();
                fartSoundGameobject.AddComponent <AudioSource>();
                fartSoundGameobject.GetComponent <AudioSource>().clip = fartSound;
                fartSoundGameobject = Instantiate(fartSoundGameobject, Vector3.zero, Quaternion.identity) as GameObject;
                fartSoundGameobject.GetComponent <AudioSource>().Play();
                Destroy(fartSoundGameobject, 5);

                //Force out random number of passengers.
                int passengersToRemove = Random.value < 0.5f ? 3 : 4;
                for (int i = 0; i < passengersToRemove; i++)
                {
                    int direction = (Random.value < 0.5f) ? -1 : 1;
                    RemovePassenger(direction);
                }

                //Adjust capacity panel after passengers removed.
                PassengerObjects[currentPassengers].GetComponent <Image>().sprite = PassengerSprites[5];

                //Trigger animations for streetcar and UI.
                PassengerObjects[currentPassengers].GetComponent <Animator>().SetTrigger("Pulse");
                streetcarAnimator.SetTrigger("Shrink");

                //Add passenger data.
                PassengerInfo.Add(new PedestrianData(other.gameObject.GetComponent <SpriteRenderer>().sprite, "Stink", currentPassengers));
                stinkerNum++;
                currentPassengers++;
                Destroy(other.gameObject);
                break;

            case Role.Inspector:
                if (currentPassengers < maxPassengers)
                {
                    if (abilities < 4)
                    {
                        speedBoosts++;
                        currentAbilities[abilities] = "speedboost";
                        abilities++;
                        inspectorNum++;
                        UpdateAbilities();
                    }

                    GetComponent <AudioSource>().clip = pickupSound;
                    GetComponent <AudioSource>().Play();
                    PassengerObjects[currentPassengers].GetComponent <Image>().sprite = PassengerSprites[3];

                    //Add passenger data.
                    PassengerInfo.Add(new PedestrianData(other.gameObject.GetComponent <SpriteRenderer>().sprite, "Inspector", currentPassengers));
                    currentPassengers++;
                    Destroy(other.gameObject);
                }

                break;

            case Role.Officer:
                if (currentPassengers < maxPassengers)
                {
                    if (abilities < 4)
                    {
                        shields++;
                        currentAbilities[abilities] = "shield";
                        abilities++;
                        officerNum++;
                        UpdateAbilities();
                    }

                    GetComponent <AudioSource>().clip = pickupSound;
                    GetComponent <AudioSource>().Play();
                    PassengerObjects[currentPassengers].GetComponent <Image>().sprite = PassengerSprites[4];

                    //Add passenger data.
                    PassengerInfo.Add(new PedestrianData(other.gameObject.GetComponent <SpriteRenderer>().sprite, "Officer", currentPassengers));
                    currentPassengers++;
                    Destroy(other.gameObject);
                }

                break;

            case Role.Chunky:
                if (currentPassengers < maxPassengers)
                {
                    if (!boosting)
                    {
                        maxSpeed     = slowedMaxSpeed;
                        acceleration = slowedAcceleration;
                    }

                    GetComponent <AudioSource>().clip = slowSound;
                    GetComponent <AudioSource>().Play();
                    effectsAnimator.SetTrigger("Chunky");
                    PassengerObjects[currentPassengers].GetComponent <Image>().sprite = PassengerSprites[2];

                    //Add passenger data.
                    PassengerInfo.Add(new PedestrianData(other.gameObject.GetComponent <SpriteRenderer>().sprite, "Chunky", currentPassengers));
                    chunkyNum++;
                    currentPassengers++;
                    Destroy(other.gameObject);
                }
                break;
            }

            //Strobe capacity panel.
            if (scoreMultiplier)
            {
                for (int i = 0; i < currentPassengers; i++)
                {
                    PassengerObjects[i].GetComponent <UIColorStrobe>().StartCoroutine("RecursiveColorChange");
                }
            }

            if (currentPassengers > 0)
            {
                PassengerObjects[currentPassengers - 1].GetComponentInChildren <Animator>().SetTrigger("Pulse");
            }

            streetcarAnimator.SetBool("Full", (currentPassengers == maxPassengers));
        }

        //If colliding with a barricade.
        else if (other.transform.CompareTag("Barricade"))
        {
            Camera.main.GetComponent <CameraEffects>().ShakeCamera(0.05f);
        }
    }
Ejemplo n.º 4
0
    void SetDestination(GameObject pedestrian)
    {
        Pedestrian pedestrianScript = pedestrian.GetComponent <Pedestrian>();

        pedestrianScript.SetMoveDelayTime(1f);

        if (pedestrianScript.GetRole() == Role.Norm)
        {
            Vector3 newDestination = (Random.value < 0.5f) ? leftEnd : rightEnd;
            pedestrianScript.SetDestination(newDestination);
            pedestrian.transform.SetParent(pedestrianContainer);
        }

        else if (pedestrianScript.GetRole() == Role.Coin)
        {
            // Either spawn to walk sidewalk or spawn in stop
            if (Random.value < 0.75)
            {
                Vector3 newDestination = (Random.value < 0.5f) ? leftEnd : rightEnd;
                pedestrianScript.SetDestination(newDestination);
                pedestrian.transform.SetParent(pedestrianContainer);
            }
            else
            {
                GameObject streetcarStop;

                //Find a stop that the streetcar is not currently stopped at.
                do
                {
                    streetcarStop = streetcarStops[Random.Range(0, streetcarStops.Length)];
                } while(streetcarStop.GetComponent <StreetcarStop>().StreetcarStopped());

                pedestrian.transform.SetParent(streetcarStop.transform);
                Vector3 pedestrianPosition = streetcarStop.transform.position + new Vector3(Random.Range(-0.5f, 0.5f), Random.Range(-0.3f, 0.3f), 0);
                pedestrian.transform.position = pedestrianPosition;
                chunkyPercentage *= (streetcarStop.transform.childCount - 1);
                streetcarStop.GetComponent <StreetcarStop>().UpdateMinimap();
                pedestrian.GetComponent <Pedestrian>().CheckIfBusStopPedestrian();
            }
        }

        else if (pedestrianScript.GetRole() == Role.Inspector || pedestrianScript.GetRole() == Role.Officer || pedestrianScript.GetRole() == Role.Raver)
        {
            GameObject streetcarStop;

            do
            {
                streetcarStop = streetcarStops[Random.Range(0, streetcarStops.Length)];
            } while(streetcarStop.GetComponent <StreetcarStop>().StreetcarStopped());

            // If stop already has role, change new person to a coin
            if (streetcarStop.GetComponent <StreetcarStop>().HasRole(pedestrianScript.GetRole()))
            {
                pedestrianScript.SetRole(Role.Coin);
                pedestrian.GetComponentInChildren <SpriteRenderer> ().sprite = pedestrianSprites [Random.Range(0, pedestrianSprites.Length)];
            }

            pedestrian.transform.SetParent(streetcarStop.transform);
            Vector3 pedestrianPosition = streetcarStop.transform.position + new Vector3(Random.Range(-0.5f, 0.5f), Random.Range(-0.5f, 0.5f), 0);
            pedestrian.transform.position = pedestrianPosition;
            streetcarStop.GetComponent <StreetcarStop>().UpdateMinimap();
        }

        else
        {
            Vector3 newDestination = new Vector3(pedestrian.transform.position.x, opposingSpawnerTransform.position.y, 0);
            pedestrianScript.SetDestination(newDestination);
            pedestrian.transform.SetParent(pedestrianContainer);
        }
    }