Ejemplo n.º 1
0
    /** Manages when the user releases the mouse and tries to make a move */
    public void ConfirmMovePawn(object sender, object args)
    {
        PlayerController localPlayer  = matchController.localPlayer;
        GameObject       obj          = ((Draggable)sender).gameObject;
        PawnData         pawn         = obj.GetComponent <PawnData>();
        Tile             initialTile  = pawn.GetContainingTile();                     // gets the pawn previous position (Tile)
        Vector3          finalPos     = (Vector3)args;
        Tile             finalTile    = gameBoard.GetTileNearWorldPosition(finalPos); // finds the Tile where the user wants to move the pawn
        Vector3          oldPos       = ((Draggable)sender).oldPos;
        Vector3          realFinalPos = oldPos;

        if (finalTile != null)
        {
            Move move = new Move(pawn.pawnType, initialTile.x, initialTile.z, finalTile.x, finalTile.z);
            if (game.IsMoveValid(move))
            {
                realFinalPos = finalTile.transform.localPosition;
                localPlayer.UpdatePawnCoordinates(pawn, finalTile.x, finalTile.z);
                localPlayer.PawnMoved(move);
            }
        }
        realFinalPos.y = oldPos.y;
        obj.transform.localPosition = realFinalPos;                    // moves the pawn locally (client side)
        localPlayer.PlayerMovesThePawn(pawn.gameObject, realFinalPos); // moves the pawn over the network
    }
Ejemplo n.º 2
0
    /** Manages when the user releases the mouse and tries to make a move */
    public void ConfirmMovePawn(object sender, object args)
    {
        GameObject obj          = ((Draggable)sender).gameObject;
        PawnData   pawn         = obj.GetComponent <PawnData>();
        Tile       initialTile  = pawn.GetContainingTile();                     // gets the pawn previous position (Tile)
        Vector3    finalPos     = (Vector3)args;
        Tile       finalTile    = gameBoard.GetTileNearWorldPosition(finalPos); // finds the Tile where the user wants to move the pawn
        Vector3    oldPos       = ((Draggable)sender).oldPos;
        Vector3    realFinalPos = oldPos;

        if (finalTile != null)
        {
            Move move = new Move(pawn.pawnType, initialTile.x, initialTile.z, finalTile.x, finalTile.z);
            if (game.IsMoveValid(move))
            {
                realFinalPos = finalTile.transform.localPosition;
                pawn.x       = finalTile.x;
                pawn.z       = finalTile.z;
                game.MovePawn(move);
            }
        }
        realFinalPos.y = oldPos.y;
        obj.transform.localPosition = realFinalPos;         // moves the pawn locally (graphically)
    }