Ejemplo n.º 1
0
        public override float CalculateCapacityLevel(HediffSet diffSet, List <PawnCapacityUtility.CapacityImpactor> impactors = null)
        {
            float num  = 0f;
            float num2 = PawnCapacityUtility.CalculateLimbEfficiency(diffSet, "ManipulationLimbCore", "ManipulationLimbSegment", "ManipulationLimbDigit", 0.8f, out num, impactors);

            return(num2 * base.CalculateCapacityAndRecord(diffSet, PawnCapacityDefOf.Consciousness, impactors));
        }
        public override float CalculateCapacityLevel(HediffSet diffSet, List <PawnCapacityUtility.CapacityImpactor> impactors = null)
        {
            float functionalPercentage = 0f;
            float num = PawnCapacityUtility.CalculateLimbEfficiency(diffSet, BodyPartTagDefOf.ManipulationLimbCore, BodyPartTagDefOf.ManipulationLimbSegment, BodyPartTagDefOf.ManipulationLimbDigit, 0.8f, out functionalPercentage, impactors);

            return(num * CalculateCapacityAndRecord(diffSet, PawnCapacityDefOf.Consciousness, impactors));
        }
Ejemplo n.º 3
0
        public override float CalculateCapacityLevel(HediffSet diffSet, List <PawnCapacityUtility.CapacityImpactor> impactors = null)
        {
            float num  = 0f;
            float num2 = PawnCapacityUtility.CalculateLimbEfficiency(diffSet, BodyPartTagDefOf.MovingLimbCore, BodyPartTagDefOf.MovingLimbSegment, BodyPartTagDefOf.MovingLimbDigit, 0.4f, out num, impactors);
            float result;

            if (num < 0.4999f)
            {
                result = 0f;
            }
            else
            {
                float          num3 = num2;
                BodyPartTagDef tag  = BodyPartTagDefOf.Pelvis;
                num2 = num3 * PawnCapacityUtility.CalculateTagEfficiency(diffSet, tag, float.MaxValue, default(FloatRange), impactors);
                float num4 = num2;
                tag    = BodyPartTagDefOf.Spine;
                num2   = num4 * PawnCapacityUtility.CalculateTagEfficiency(diffSet, tag, float.MaxValue, default(FloatRange), impactors);
                num2   = Mathf.Lerp(num2, num2 * base.CalculateCapacityAndRecord(diffSet, PawnCapacityDefOf.Breathing, impactors), 0.2f);
                num2   = Mathf.Lerp(num2, num2 * base.CalculateCapacityAndRecord(diffSet, PawnCapacityDefOf.BloodPumping, impactors), 0.2f);
                num2  *= Mathf.Min(base.CalculateCapacityAndRecord(diffSet, PawnCapacityDefOf.Consciousness, impactors), 1f);
                result = num2;
            }
            return(result);
        }
Ejemplo n.º 4
0
        // Token: 0x06001491 RID: 5265 RVA: 0x0009F084 File Offset: 0x0009D484
        public override float CalculateCapacityLevel(HediffSet diffSet, List <PawnCapacityUtility.CapacityImpactor> impactors = null)
        {
            float          num  = 0f;
            float          num2 = PawnCapacityUtility.CalculateLimbEfficiency(diffSet, BodyPartTagDefOf.ManipulationLimbCore, BodyPartTagDefOf.ManipulationLimbSegment, BodyPartTagDefOf.ManipulationLimbDigit, 0.8f, out num, impactors);
            float          num3 = num2;
            BodyPartTagDef tag  = BodyPartTagDefOf.Spine;

            num2 = num3 * PawnCapacityUtility.CalculateTagEfficiency(diffSet, tag, float.MaxValue, default(FloatRange), impactors, -1f);
            return(num2 * base.CalculateCapacityAndRecord(diffSet, PawnCapacityDefOf.Consciousness, impactors));
        }
Ejemplo n.º 5
0
        public override float CalculateCapacityLevel(HediffSet diffSet, List <PawnCapacityUtility.CapacityImpactor> impactors = null)
        {
            float functionalPercentage = 0f;
            float num = PawnCapacityUtility.CalculateLimbEfficiency(diffSet, BodyPartTagDefOf.MovingLimbCore, BodyPartTagDefOf.MovingLimbSegment, BodyPartTagDefOf.MovingLimbDigit, 0.4f, out functionalPercentage, impactors);

            if (functionalPercentage < 0.4999f)
            {
                return(0f);
            }
            num *= PawnCapacityUtility.CalculateTagEfficiency(diffSet, BodyPartTagDefOf.Pelvis, float.MaxValue, default(FloatRange), impactors);
            num *= PawnCapacityUtility.CalculateTagEfficiency(diffSet, BodyPartTagDefOf.Spine, float.MaxValue, default(FloatRange), impactors);
            num  = Mathf.Lerp(num, num * CalculateCapacityAndRecord(diffSet, PawnCapacityDefOf.Breathing, impactors), 0.2f);
            num  = Mathf.Lerp(num, num * CalculateCapacityAndRecord(diffSet, PawnCapacityDefOf.BloodPumping, impactors), 0.2f);
            return(num * Mathf.Min(CalculateCapacityAndRecord(diffSet, PawnCapacityDefOf.Consciousness, impactors), 1f));
        }
        public override float CalculateCapacityLevel(HediffSet diffSet, List <PawnCapacityUtility.CapacityImpactor> impactors = null)
        {
            float num  = 0f;
            float num2 = PawnCapacityUtility.CalculateLimbEfficiency(diffSet, "MovingLimbCore", "MovingLimbSegment", "MovingLimbDigit", 0.4f, out num, impactors);

            if (num < 0.49990001320838928)
            {
                return(0f);
            }
            float  num3 = num2;
            string tag  = "Pelvis";

            num2 = num3 * PawnCapacityUtility.CalculateTagEfficiency(diffSet, tag, 3.40282347E+38f, impactors);
            float num4 = num2;

            tag  = "Spine";
            num2 = num4 * PawnCapacityUtility.CalculateTagEfficiency(diffSet, tag, 3.40282347E+38f, impactors);
            num2 = Mathf.Lerp(num2, num2 * base.CalculateCapacityAndRecord(diffSet, PawnCapacityDefOf.Breathing, impactors), 0.2f);
            num2 = Mathf.Lerp(num2, num2 * base.CalculateCapacityAndRecord(diffSet, PawnCapacityDefOf.BloodPumping, impactors), 0.2f);
            return(num2 * Mathf.Min(base.CalculateCapacityAndRecord(diffSet, PawnCapacityDefOf.Consciousness, impactors), 1f));
        }
        public override float CalculateCapacityLevel(HediffSet diffSet, List <PawnCapacityUtility.CapacityImpactor> impactors = null)
        {
            float num  = 0f;
            float num2 = PawnCapacityUtility.CalculateLimbEfficiency(diffSet, BodyPartTagDefOf.MovingLimbCore, BodyPartTagDefOf.MovingLimbSegment, BodyPartTagDefOf.MovingLimbDigit, 0.4f, out num, impactors);

            if (num < 0.4999f)
            {
                return(0f);
            }
            float          arg_5E_0 = num2;
            BodyPartTagDef tag      = BodyPartTagDefOf.Pelvis;

            num2 = arg_5E_0 * PawnCapacityUtility.CalculateTagEfficiency(diffSet, tag, 3.40282347E+38f, default(FloatRange), impactors, -1f);
            float arg_89_0 = num2;

            tag  = BodyPartTagDefOf.Spine;
            num2 = arg_89_0 * PawnCapacityUtility.CalculateTagEfficiency(diffSet, tag, 3.40282347E+38f, default(FloatRange), impactors, -1f);
            num2 = Mathf.Lerp(num2, num2 * base.CalculateCapacityAndRecord(diffSet, PawnCapacityDefOf.Breathing, impactors), 0.2f);
            num2 = Mathf.Lerp(num2, num2 * base.CalculateCapacityAndRecord(diffSet, PawnCapacityDefOf.BloodPumping, impactors), 0.2f);
            return(num2 * Mathf.Min(base.CalculateCapacityAndRecord(diffSet, PawnCapacityDefOf.Consciousness, impactors), 1f));
        }