public void FindServer()
        {
            // arrange
            var pavlovServers =
                PavlovServerServiceTests.InitializePavlovServer(_sshServerSerivce, _pavlovServerService);

            CreatePavlovServerInfo(_pavlovServerInfoService, pavlovServers.First().Id);
            // act
            var serverInfoResult =
                _pavlovServerInfoService.FindServer(pavlovServers.First().Id).GetAwaiter().GetResult();

            // assert
            serverInfoResult.Should().NotBeNull();
        }
 public static PavlovServerInfo CreatePavlovServerInfo(PavlovServerInfoService pavlovServerInfoService,
                                                       int pavlovServerId)
 {
     pavlovServerInfoService.Upsert(new PavlovServerInfo
     {
         GameMode       = "TDM",
         MapLabel       = "test",
         MapPictureLink = "",
         PlayerCount    = "test",
         RoundState     = "test",
         ServerId       = pavlovServerId,
         ServerName     = "test",
         Teams          = "1",
         Team0Score     = "0",
         Team1Score     = "0"
     }).GetAwaiter().GetResult();
     return(pavlovServerInfoService.FindServer(pavlovServerId).GetAwaiter().GetResult());
 }