/// <summary> /// Add the listener to pause / unpause the game /// </summary> /// <param name=""></param> public void AddPauseTimeListener(UnityAction listener) { pauseEvent.AddListener(listener); }
/// <summary> /// Add the listener to pause / unpause the game /// </summary> /// <param name=""></param> public void AddPauseTimeListener(UnityAction listener) { pauseEvent.AddListener(listener); }