/// <summary>
        /// Creates prefabs in the given pattern
        /// </summary>
        void Start()
        {
            //Create Pattern using PatternFactory class
            Pattern pattern = PatternFactory.CreatePattern(type, size); //type selected from dropdown in Unity editor

            //Create folder to file each prefab in
            folder = new GameObject(type.ToString() + " Prefabs (" + pattern.Count + ")");
            folder.transform.SetParent(transform);

            //Generate a prefab facing up and down at each point
            foreach (Vector3 point in pattern)
            {
                GeneratePrefab(point, maxHeight);
                GeneratePrefab(point, -1 * maxHeight);
            }
        }