Ejemplo n.º 1
0
    /// <summary>
    /// Sets up the entire scene's pathfinding system.
    /// </summary>
    /// <remarks>
    /// This is a crappy o(n^2) solution, so it can take a while.
    /// </remarks>
    private void SetupPathfindingSystem()
    {
        // Clear all preexisting relationships in the node setup.
        PathfindingService pathfindingService = PathfindingService.GetSingleton() as PathfindingService;

        pathfindingService.CalculateNodeGraphAdjacencies();
    }
Ejemplo n.º 2
0
 public MovementHandler(
     MessageHub messageHub,
     CollisionHandler collisionHandler,
     PathfindingService pathfindingService)
 {
     _messageHub       = messageHub;
     _pathfinding      = pathfindingService;
     _collisionHandler = collisionHandler;
 }
Ejemplo n.º 3
0
    /// <summary>
    /// Populates each node with its adjacency data. Takes a short while to calculate.
    /// </summary>
    /// <remarks>
    /// Crap-tier code.
    /// </remarks>
    public void CalculateNodeGraphAdjacencies()
    {
        // Get pathfinding service & all gameobjects with a Node component.
        GameObject[] allObjects = GameObject.FindObjectsOfType <GameObject>();
        List <Node>  allNodes   = new List <Node>();

        foreach (GameObject go in allObjects)
        {
            Node node = go.GetComponent <Node>();
            if (go.activeInHierarchy && node != null)
            {
                allNodes.Add(node);
            }
        }

        // Clear all preexisting relationships in the node setup.
        PathfindingService pathfindingService = PathfindingService.GetSingleton() as PathfindingService;

        pathfindingService.graph.Clear();
        foreach (Node node in allNodes)
        {
            node.neighborNodes.Clear();
        }

        // For each node, cast a ray to see if the nodes are visible. If they are, link them together.
        foreach (Node node in allNodes)
        {
            // Add the node to the graph.
            pathfindingService.graph.Add(node);

            foreach (Node otherNode in allNodes)
            {
                // Skip if identical node or already linked.
                if (node == otherNode || node.neighborNodes.ContainsKey(otherNode))
                {
                    continue;
                }

                Vector3      vectorToOtherNode = (otherNode.transform.position - node.transform.position);
                RaycastHit2D hit = Physics2D.Raycast(node.transform.position, vectorToOtherNode.normalized);

                if (hit.transform == null)
                {
                    node.neighborNodes.Add(otherNode, vectorToOtherNode.magnitude);
                }
            }
        }

        Debug.Log("Recalculation done.");
    }
Ejemplo n.º 4
0
    /// <summary>
    /// OnSceneGUI is called when the scene's GUI updates.
    /// </summary>
    private void OnSceneGUI()
    {
        // Draw all node links
        if (shouldDrawNodeLinks)
        {
            PathfindingService pathfindingService = PathfindingService.GetSingleton() as PathfindingService;
            foreach (Node node in pathfindingService.graph)
            {
                // Draw node outlines
                Debug.DrawLine(node.transform.position + new Vector3(.5f, .5f), node.transform.position + new Vector3(-.5f, .5f));
                Debug.DrawLine(node.transform.position + new Vector3(-.5f, .5f), node.transform.position + new Vector3(-.5f, -.5f));
                Debug.DrawLine(node.transform.position + new Vector3(-.5f, -.5f), node.transform.position + new Vector3(.5f, -.5f));
                Debug.DrawLine(node.transform.position + new Vector3(.5f, -.5f), node.transform.position + new Vector3(.5f, .5f));

                // Draw links
                foreach (KeyValuePair <Node, float> otherNode in node.neighborNodes)
                {
                    Debug.DrawLine(node.transform.position, otherNode.Key.transform.position, Color.green, Time.deltaTime);
                }
            }
        }
    }
Ejemplo n.º 5
0
        protected void RemoveScene(SceneInterface s)
        {
            ScriptThreadPool.Shutdown();
            m_ParcelAccessManager.Stop();
            Environment.OnEnvironmentControllerChangeParams -= StoreEnvironmentControllerData;
            Environment.Stop();
            PathfindingService?.Stop();
            int serializedcount = 0;

            foreach (ObjectPart part in Primitives)
            {
                foreach (ObjectPartInventoryItem item in part.Inventory.Values)
                {
                    IScriptState state = item.ScriptState;
                    if (state != null)
                    {
                        try
                        {
                            m_SimulationDataStorage.ScriptStates[ID, part.ID, item.ID] = state.ToDbSerializedState();
                            if (++serializedcount % 50 == 0)
                            {
                                m_Log.InfoFormat("Serialized {0} script states", serializedcount);
                            }
                        }
                        catch (Exception e)
                        {
                            m_Log.ErrorFormat("Script state serialization failed for {0} ({1}): prim {2} ({3}): item {4} ({5}): {6}: {7}\n{8}",
                                              Name, ID, part.Name, part.ID, item.Name, item.ID, e.GetType().FullName, e.Message, e.StackTrace);
                        }
                    }
                }
            }

            if (serializedcount == 1)
            {
                m_Log.InfoFormat("Serialized {0} script state", serializedcount);
            }
            else if (serializedcount % 50 != 0)
            {
                m_Log.InfoFormat("Serialized {0} script states", serializedcount);
            }

            m_RestartObject = null;

            if (m_NeighborService != null)
            {
                RegionInfo rInfo = s.GetRegionInfo();
                rInfo.Flags &= ~RegionFlags.RegionOnline;
                m_NeighborService.NotifyNeighborStatus(rInfo);
            }

            if (m_SceneListener != null)
            {
                m_SceneListener.StopStorageThread();
                SceneListeners.Remove(m_SceneListener);
            }

            if (m_TerrainListener != null)
            {
                m_TerrainListener.StopStorageThread();
                Terrain.TerrainListeners.Remove(m_TerrainListener);
            }

            if (m_IMRouter != null)
            {
                m_IMRouter.SceneIM.Remove(IMSend);
            }
            UDPCircuitsManager udpServer = m_UDPServer;

            udpServer?.Shutdown();
            m_UDPServer = null;
        }
Ejemplo n.º 6
0
 public PathfindingController()
 {
     _pathfindingService = new PathfindingService();
 }
Ejemplo n.º 7
0
 /// <summary>
 /// Start is called at initialization
 /// </summary>
 void Start()
 {
     service = PathfindingService.GetSingleton() as PathfindingService;
 }