Ejemplo n.º 1
0
        /// <summary>
        /// Called when the living is about to get an item from someone
        /// else
        /// </summary>
        /// <param name="source">Source from where to get the item</param>
        /// <param name="item">Item to get</param>
        /// <returns>true if the item was successfully received</returns>
        public override bool ReceiveItem(GameLiving source, InventoryItem item)
        {
            if (source == null || item == null)
            {
                return(false);
            }

            if (source is GamePlayer)
            {
                GamePlayer player = (GamePlayer)source;

                if (item.Name.ToLower().StartsWith(LanguageMgr.GetTranslation(ServerProperties.Properties.DB_LANGUAGE, "GameStableMaster.ReceiveItem.TicketTo")) && item.Item_Type == 40)
                {
                    foreach (GameNPC npc in GetNPCsInRadius(1500))
                    {
                        if (npc is GameTaxiBoat)
                        {
                            player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "GameBoatStableMaster.ReceiveItem.Departed", Name), eChatType.CT_System, eChatLoc.CL_PopupWindow);
                            return(false);
                        }
                    }

                    string    destination = item.Name.Substring(LanguageMgr.GetTranslation(ServerProperties.Properties.DB_LANGUAGE, "GameStableMaster.ReceiveItem.TicketTo").Length);
                    PathPoint path        = MovementMgr.LoadPath(item.Id_nb);

                    // PathPoint path = MovementMgr.Instance.LoadPath(this.Name + "=>" + destination);
                    if ((path != null) && (Math.Abs(path.X - X) < 500) && (Math.Abs(path.Y - Y) < 500))
                    {
                        player.Inventory.RemoveCountFromStack(item, 1);
                        InventoryLogging.LogInventoryAction(player, this, eInventoryActionType.Merchant, item.Template);

                        GameTaxiBoat boat = new GameTaxiBoat();
                        boat.Name          = "Boat to " + destination;
                        boat.Realm         = source.Realm;
                        boat.X             = path.X;
                        boat.Y             = path.Y;
                        boat.Z             = path.Z;
                        boat.CurrentRegion = CurrentRegion;
                        boat.Heading       = path.GetHeading(path.Next);
                        boat.AddToWorld();
                        boat.CurrentWayPoint = path;
                        GameEventMgr.AddHandler(boat, GameNPCEvent.PathMoveEnds, new DOLEventHandler(OnHorseAtPathEnd));

                        // new MountHorseAction(player, boat).Start(400);
                        new HorseRideAction(boat).Start(30 * 1000);

                        player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "GameBoatStableMaster.ReceiveItem.SummonedBoat", Name, destination), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                        return(true);
                    }
                    else
                    {
                        player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "GameBoatStableMaster.ReceiveItem.UnknownWay", Name, destination), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                    }
                }
            }

            return(base.ReceiveItem(source, item));
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Called when the living is about to get an item from someone
        /// else
        /// </summary>
        /// <param name="source">Source from where to get the item</param>
        /// <param name="item">Item to get</param>
        /// <returns>true if the item was successfully received</returns>
        public override bool ReceiveItem(GameLiving source, InventoryItem item)
        {
            if (source == null || item == null)
            {
                return(false);
            }

            if (source is GamePlayer)
            {
                GamePlayer player = (GamePlayer)source;

                if (item.Item_Type == 40 && isItemInMerchantList(item))
                {
                    PathPoint path = MovementMgr.LoadPath(item.Id_nb);

                    if ((path != null) && ((Math.Abs(path.X - this.X)) < 500) && ((Math.Abs(path.Y - this.Y)) < 500))
                    {
                        player.Inventory.RemoveCountFromStack(item, 1);
                        InventoryLogging.LogInventoryAction(player, this, eInventoryActionType.Merchant, item.Template);

                        GameTaxi mount;

                        // item.Color of ticket is used for npctemplate. defaults to standard horse if item.color is 0
                        if (item.Color > 0)
                        {
                            mount = new GameTaxi(NpcTemplateMgr.GetTemplate(item.Color));
                        }
                        else
                        {
                            mount = new GameTaxi();

                            foreach (GameNPC npc in GetNPCsInRadius(400))
                            {
                                if (npc.Name == LanguageMgr.GetTranslation(ServerProperties.Properties.DB_LANGUAGE, "GameStableMaster.ReceiveItem.HorseName"))
                                {
                                    mount.Model = npc.Model;
                                    mount.Name  = npc.Name;
                                    break;
                                }
                            }
                        }

                        switch ((eRace)player.Race)
                        {
                        case eRace.Lurikeen:
                            mount.Size = 31;
                            break;

                        case eRace.Kobold:
                            mount.Size = 38;
                            break;

                        case eRace.Dwarf:
                            mount.Size = 42;
                            break;

                        case eRace.Inconnu:
                            mount.Size = 45;
                            break;

                        case eRace.Frostalf:
                        case eRace.Shar:
                            mount.Size = 48;
                            break;

                        case eRace.Briton:
                        case eRace.Saracen:
                        case eRace.Celt:
                            mount.Size = 50;
                            break;

                        case eRace.Valkyn:
                            mount.Size = 52;
                            break;

                        case eRace.Avalonian:
                        case eRace.Highlander:
                        case eRace.Norseman:
                        case eRace.Elf:
                        case eRace.Sylvan:
                            mount.Size = 55;
                            break;

                        case eRace.Firbolg:
                            mount.Size = 62;
                            break;

                        case eRace.HalfOgre:
                        case eRace.AlbionMinotaur:
                        case eRace.MidgardMinotaur:
                        case eRace.HiberniaMinotaur:
                            mount.Size = 65;
                            break;

                        case eRace.Troll:
                            mount.Size = 67;
                            break;

                        default:
                            mount.Size = 55;
                            break;
                        }

                        mount.Realm         = source.Realm;
                        mount.X             = path.X;
                        mount.Y             = path.Y;
                        mount.Z             = path.Z;
                        mount.CurrentRegion = CurrentRegion;
                        mount.Heading       = path.GetHeading(path.Next);
                        mount.AddToWorld();
                        mount.CurrentWayPoint = path;
                        GameEventMgr.AddHandler(mount, GameNPCEvent.PathMoveEnds, new DOLEventHandler(OnHorseAtPathEnd));
                        new MountHorseAction(player, mount).Start(400);
                        new HorseRideAction(mount).Start(4000);
                        return(true);
                    }
                }
                else
                {
                    player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "GameStableMaster.Receive.UnknownWay"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                }
            }
            return(false);
        }