//[SerializeField] private int width; public void Build() { Clear(); pathPieces = new List <PathPiece>(); //float offest = pathPiece.GetComponent<PathPiece>().offset; float xSize = (float)length; for (int i = 0; i < xSize; i++) { BoxCollider collider = colliderTrans.GetComponent <BoxCollider>(); collider.size = new Vector3(length, collider.size.y, collider.size.z); //float xFloat = i; GameObject newObj = Instantiate(pathPiece, pathPiecesTrans) as GameObject; PathPiece newPathPiece = newObj.GetComponent <PathPiece>(); Debug.Log(transform.eulerAngles.y); float xOffset = 0.5F; if (length % 2 == 0) { xOffset = 0.5F; } newPathPiece.Set(-xSize / 2 + i + xOffset, transform.eulerAngles.y); //newPathPiece.transform.position.Set(5F, 12F, 2F); pathPieces.Add(newPathPiece); } pathFence.Build(); }
public void NewTile(PathPiece tile) { //possible other tile types PathPiece.eDirection current = tile.Contribution; switch (current) { case PathPiece.eDirection.UP: m_direction = Vector2.up; break; case PathPiece.eDirection.DOWN: m_direction = Vector2.down; break; case PathPiece.eDirection.LEFT: m_direction = Vector2.left; break; case PathPiece.eDirection.RIGHT: m_direction = Vector2.right; break; default: m_direction = Vector2.zero; break; } }
public void Clear() { pathFence.Clear(); for (int i = 0; i < pathPieces.Count; i++) { PathPiece fenceToDestroy = pathPieces[i]; DestroyImmediate(fenceToDestroy.gameObject); } pathPieces.Clear(); }
public void OnUsingWhiteAtNPC() { if (routers.Count != 0) { return; } routers = new List <GameObject>(); activeIndices = new List <int>(); for (int i = 0; i < initialSpawnCount; i++) { int number = Random.Range(0, routerSpawns.Length); if (!activeIndices.Contains(number)) { activeIndices.Add(number); } else { i--; } } for (int i = 0; i < routerSpawns.Length; i++) { PathPiece routerSpawn = routerSpawns[i]; if (activeIndices.Contains(i)) { routers.Add(Instantiate(Router, routerSpawn.transform.position, routerSpawn.transform.rotation)); hasSpawnedAtIndex[i] = true; } } foreach (GameObject router in routers) { Router r = router.GetComponent <Router>(); r.SetColor(Random.Range(0, 3)); r.SetShape(Random.Range(0, 3)); r.SetSize(Random.Range(0, 3)); } }