Ejemplo n.º 1
0
    public override void Process(uint seed)
    {
        List <PathList>  roads     = TerrainMeta.Path.Roads;
        TerrainHeightMap heightMap = TerrainMeta.HeightMap;

        foreach (PathList item in roads)
        {
            if (!World.Networked)
            {
                PathInterpolator path   = item.Path;
                Vector3[]        points = path.Points;
                for (int i = 0; i < points.Length; i++)
                {
                    Vector3 vector = points[i];
                    vector.y  = heightMap.GetHeight(vector);
                    points[i] = vector;
                }
                item.TrimTopology(2048);
                path.Smoothen(8, Vector3.up);
                path.RecalculateTangents();
                item.ResetTrims();
            }
            heightMap.Push();
            item.AdjustTerrainHeight();
            heightMap.Pop();
        }
        foreach (PathList item2 in roads.AsEnumerable().Reverse())
        {
            item2.AdjustTerrainTexture();
            item2.AdjustTerrainTopology();
        }
        MarkRoadside();
        TerrainMeta.PlacementMap.Reset();
    }
Ejemplo n.º 2
0
    public override void Process(uint seed)
    {
        List <PathList>  rivers    = TerrainMeta.Path.Rivers;
        TerrainHeightMap heightMap = TerrainMeta.HeightMap;

        foreach (PathList item in rivers)
        {
            if (!World.Networked)
            {
                PathInterpolator path = item.Path;
                item.TrimTopology(16384);
                path.Smoothen(8, Vector3.up);
                path.RecalculateTangents();
                item.ResetTrims();
            }
            heightMap.Push();
            item.AdjustTerrainHeight();
            heightMap.Pop();
        }
        foreach (PathList item2 in rivers.AsEnumerable().Reverse())
        {
            item2.AdjustTerrainTexture();
            item2.AdjustTerrainTopology();
        }
        MarkRiverside();
    }