Ejemplo n.º 1
0
    public void FindPaths()
    {
        grid = new PathGrid(Drones, Targets);
        pathData.Sort((a, b) => a.distance.CompareTo(b.distance));

        totalTime = 0.0f;
        foreach (PathData path in pathData)
        {
            StartPath(path, grid);
        }


        totalTime += TIMESTEP;
        grid.ClearOccupancy();
        int completeCount  = 0;
        int iterationCount = 0;

        while (completeCount < pathData.Count)
        {
            completeCount   = StepPathfinding();
            iterationCount += 1;
            if (iterationCount >= MaxIterations)
            {
                break;
            }
        }
        MergeNodes();
        Debug.Log("Complete count: " + completeCount + " / " + pathData.Count);

        EditorApplication.QueuePlayerLoopUpdate();
    }
Ejemplo n.º 2
0
    public int StepPathfinding()
    {
        int completeCount = pathData.Count(item => item.complete);

        if (completeCount == pathData.Count)
        {
            return(completeCount);
        }

        grid.ClearOccupancy();
        Step(grid, TIMESTEP, totalTime);
        //Debug.Log($"Grid occupancy: {grid.TotalOccupancy} / {grid.Capacity}");
        totalTime += TIMESTEP;
        EditorApplication.QueuePlayerLoopUpdate();
        return(completeCount);
    }
Ejemplo n.º 3
0
    public void StartPathfinding()
    {
        grid = new PathGrid(Drones, Targets);
        pathData.Sort((a, b) => a.distance.CompareTo(b.distance));

        totalTime = 0.0f;
        foreach (PathData path in pathData)
        {
            StartPath(path, grid);
        }


        totalTime += TIMESTEP;
        grid.ClearOccupancy();
        EditorApplication.QueuePlayerLoopUpdate();
    }