Ejemplo n.º 1
0
 void Dead()
 {
     // Dead State update
     deathTimer += Time.deltaTime;
     if (deathTimer > deathTime)
     {
         // Dead exist state
         DeadExitState();
         // Path following enter
         pathFollowing.GetRandomTarget();
         pathFollowing.BehaviorEnabled = true;
         activeState = PathFollowing;
     }
 }