Ejemplo n.º 1
0
        private void LoadParty()
        {
            this.mCurrentQuest = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID);

            this.mIsHeloOnly = PartyUtility.IsSoloStoryParty(this.mCurrentQuest);
            PlayerData player = MonoSingleton <GameManager> .Instance.Player;

            PartyWindow2.EditPartyTypes type = PartyUtility.GetEditPartyTypes(this.mCurrentQuest);
            if (type == PartyWindow2.EditPartyTypes.Auto)
            {
                type = PartyWindow2.EditPartyTypes.Normal;
            }
            PartyData partyOfType = MonoSingleton <GameManager> .Instance.Player.FindPartyOfType(type.ToPlayerPartyType());

            this.mCurrentParty = new UnitData[partyOfType.MAX_UNIT];
            string str = this.mCurrentQuest.units.Get(0);

            if (this.mIsUserOwnUnits)
            {
                for (int index = 0; index < partyOfType.MAX_UNIT; ++index)
                {
                    long unitUniqueId = partyOfType.GetUnitUniqueID(index);
                    if (unitUniqueId > 0L)
                    {
                        this.mCurrentParty[index] = player.FindUnitDataByUniqueID(unitUniqueId);
                    }
                }
            }
            else
            {
                for (int index = 0; index < partyOfType.MAX_UNIT && index < this.mUserSelectionParty.Length; ++index)
                {
                    if (this.mUserSelectionParty[index] == null)
                    {
                        this.mCurrentParty[index] = (UnitData)null;
                    }
                    if (this.mUserSelectionParty[index] == null || !(this.mUserSelectionParty[index].UnitParam.iname == str))
                    {
                        this.mCurrentParty[index] = this.mUserSelectionParty[index];
                    }
                }
            }
        }
Ejemplo n.º 2
0
        private void LoadParty()
        {
            this.mCurrentQuest = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID);

            this.mIsHeloOnly = PartyUtility.IsSoloStoryParty(this.mCurrentQuest);
            if (this.StoryNormalObjects != null)
            {
                for (int index = 0; index < this.StoryNormalObjects.Length; ++index)
                {
                    if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.StoryNormalObjects[index], (UnityEngine.Object)null))
                    {
                        this.StoryNormalObjects[index].SetActive(!this.mIsHeloOnly);
                    }
                }
            }
            if (this.HeloOnlyObjects != null)
            {
                for (int index = 0; index < this.HeloOnlyObjects.Length; ++index)
                {
                    if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.HeloOnlyObjects[index], (UnityEngine.Object)null))
                    {
                        this.HeloOnlyObjects[index].SetActive(this.mIsHeloOnly);
                    }
                }
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.GuestUnitSlot, (UnityEngine.Object)null))
            {
                if (this.mIsHeloOnly)
                {
                    ((Component)this.GuestUnitSlot).get_transform().SetSiblingIndex(0);
                }
                else
                {
                    ((Component)this.GuestUnitSlot).get_transform().SetSiblingIndex(4);
                }
            }
            PlayerData player = MonoSingleton <GameManager> .Instance.Player;

            PartyWindow2.EditPartyTypes type = PartyUtility.GetEditPartyTypes(this.mCurrentQuest);
            if (type == PartyWindow2.EditPartyTypes.Auto)
            {
                type = PartyWindow2.EditPartyTypes.Normal;
            }
            PartyData partyOfType = MonoSingleton <GameManager> .Instance.Player.FindPartyOfType(type.ToPlayerPartyType());

            this.mCurrentParty = new UnitData[partyOfType.MAX_UNIT];
            UnitData data  = (UnitData)null;
            string   iname = this.mCurrentQuest.units.Get(0);

            if (this.mIsUserOwnUnits)
            {
                data = MonoSingleton <GameManager> .Instance.Player.FindUnitDataByUnitID(iname);

                for (int index = 0; index < partyOfType.MAX_UNIT; ++index)
                {
                    long unitUniqueId = partyOfType.GetUnitUniqueID(index);
                    if (unitUniqueId > 0L)
                    {
                        this.mCurrentParty[index] = player.FindUnitDataByUniqueID(unitUniqueId);
                    }
                }
            }
            else
            {
                for (int index = 0; index < partyOfType.MAX_UNIT && index < this.mUserSelectionParty.Length; ++index)
                {
                    if (this.mUserSelectionParty[index] == null)
                    {
                        this.mCurrentParty[index] = (UnitData)null;
                    }
                    if (this.mUserSelectionParty[index] != null && this.mUserSelectionParty[index].UnitParam.iname == iname)
                    {
                        data = this.mUserSelectionParty[index];
                    }
                    else
                    {
                        this.mCurrentParty[index] = this.mUserSelectionParty[index];
                    }
                }
            }
            int count = this.mCurrentParty.Length - 2;

            UnitData[] array1 = ((IEnumerable <UnitData>) this.mCurrentParty).Skip <UnitData>(count).Take <UnitData>(2).ToArray <UnitData>();
            UnitData[] array2 = ((IEnumerable <UnitData>) this.mCurrentParty).Take <UnitData>(count).ToArray <UnitData>();
            for (int index = 0; index < this.SubUnitSlots.Length && index < array1.Length; ++index)
            {
                this.SubUnitSlots[index].SetSlotData <QuestParam>(this.mCurrentQuest);
                this.SubUnitSlots[index].SetSlotData <UnitData>(array1[index]);
            }
            for (int index = 0; index < this.UnitSlots.Length && index < array2.Length; ++index)
            {
                this.UnitSlots[index].SetSlotData <QuestParam>(this.mCurrentQuest);
                this.UnitSlots[index].SetSlotData <UnitData>(array2[index]);
            }
            if (data != null)
            {
                this.mGuestUnit = data;
                this.GuestUnitSlot.SetSlotData <QuestParam>(this.mCurrentQuest);
                this.GuestUnitSlot.SetSlotData <UnitData>(data);
                ((Component)this.GuestUnitSlot).get_gameObject().SetActive(true);
            }
            else
            {
                ((Component)this.GuestUnitSlot).get_gameObject().SetActive(false);
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.FriendSlot, (UnityEngine.Object)null))
            {
                if (this.mCurrentQuest.type == QuestTypes.Tower)
                {
                    ((Component)this.FriendSlot).get_gameObject().SetActive(false);
                }
                else
                {
                    ((Component)this.FriendSlot).get_gameObject().SetActive(true);
                    if (this.mIsUserOwnUnits)
                    {
                        this.mCurrentSupport = (SupportData)GlobalVars.SelectedSupport;
                        this.FriendSlot.SetSlotData <UnitData>(this.mCurrentSupport != null ? this.mCurrentSupport.Unit : (UnitData)null);
                    }
                    else if (this.mSupportData != null)
                    {
                        this.FriendSlot.SetSlotData <UnitData>(this.mSupportData.Unit);
                    }
                }
            }
            int num;

            switch (type)
            {
            case PartyWindow2.EditPartyTypes.Normal:
            case PartyWindow2.EditPartyTypes.Arena:
            case PartyWindow2.EditPartyTypes.ArenaDef:
            case PartyWindow2.EditPartyTypes.Character:
                num = 3;
                break;

            case PartyWindow2.EditPartyTypes.Tower:
                num = 5;
                break;

            default:
                if ((this.mCurrentQuest == null ? 0 : (this.mCurrentQuest.UseFixEditor ? 1 : 0)) == 0)
                {
                    num = 4;
                    break;
                }
                goto case PartyWindow2.EditPartyTypes.Normal;
            }
            for (int index = 0; index < this.UnitSlots.Length; ++index)
            {
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.UnitSlots[index], (UnityEngine.Object)null))
                {
                    ((Component)this.UnitSlots[index]).get_gameObject().SetActive(index < num);
                }
            }
        }