Ejemplo n.º 1
0
        public static void Main(string[] args)
        {
            // See https://support.microsoft.com/en-gb/help/821268/contention-poor-performance-and-deadlocks-when-you-make-calls-to-web-s
            // Experimentation shows we need the ThreadPool to always spin up threads for good performance under load
            ThreadPool.GetMaxThreads(out var workerThreads, out var ioThreads);
            ThreadPool.SetMinThreads(workerThreads, ioThreads);

            Parser.Default.ParseArguments <PartyServerCommandLineArgs>(args)
            .WithParsed(parsedArgs =>
            {
                parsedArgs.Validate();

                var spatialRefreshToken = Secrets.GetEnvSecret(SpatialRefreshTokenEnvironmentVariable);

                PartyDataModel.Defaults.MinMembers = (uint)parsedArgs.DefaultMinMembers;
                PartyDataModel.Defaults.MaxMembers = (uint)parsedArgs.DefaultMaxMembers;

                Log.Logger = new LoggerConfiguration()
                             .WriteTo.Console(new RenderedCompactJsonFormatter())
                             .Enrich.FromLogContext()
                             .CreateLogger();

                using (var server = GrpcBaseServer.Build(parsedArgs))
                    using (var memoryStoreManager = new RedisClientManager(parsedArgs.RedisConnectionString))
                    {
                        Log.Information($"Successfully connected to Redis at {parsedArgs.RedisConnectionString}");
                        server.AddInterceptor(new PlayerIdentityTokenValidatingInterceptor(
                                                  PlayerAuthServiceClient.Create(credentials: new PlatformRefreshTokenCredential(spatialRefreshToken)),
                                                  memoryStoreManager.GetRawClient(Database.CACHE)
                                                  ))
                        .AddInterceptor(new ExceptionMappingInterceptor(new Dictionary <Type, StatusCode>
                        {
                            { typeof(EntryNotFoundException), StatusCode.NotFound },
                            { typeof(EntryAlreadyExistsException), StatusCode.AlreadyExists },
                            { typeof(TransactionAbortedException), StatusCode.Unavailable }
                        }));
                        server.AddService(
                            PartyService.BindService(new PartyServiceImpl(memoryStoreManager)));
                        server.AddService(
                            InviteService.BindService(new InviteServiceImpl(memoryStoreManager)));
                        var serverTask = Task.Run(() => server.Start());
                        var signalTask = Task.Run(() => UnixSignal.WaitAny(new[] { new UnixSignal(Signum.SIGINT), new UnixSignal(Signum.SIGTERM) }));
                        Task.WaitAny(serverTask, signalTask);

                        if (signalTask.IsCompleted)
                        {
                            Log.Information($"Received UNIX signal {signalTask.Result}");
                            Log.Information("Server shutting down...");
                            server.Shutdown();
                            serverTask.Wait();
                            Log.Information("Server stopped cleanly");
                        }
                        else
                        {
                            /* The server task has completed; we can just exit. */
                            Log.Information("The Party server has stopped itself or encountered an unhandled exception.");
                        }
                    }
            });
        }