private bool onPartyGameStartedV2(PartyGameServiceEvents.PartyGameStartedV2 evt) { PartyGamePlayerCollection partyGamePlayerCollection = Service.Get <JsonService>().Deserialize <PartyGamePlayerCollection>(evt.PlayerData); startSession(evt.SessionId, evt.GameTemplateId, partyGamePlayerCollection.Players); return(false); }
private void onLobbyPlayersUpdated(PartyGamePlayerCollection players) { bool flag = false; redTeamLobbyCount = 0; blueTeamLobbyCount = 0; for (int i = 0; i < players.Players.Count; i++) { PartyGamePlayer partyGamePlayer = players.Players[i]; if (partyGamePlayer.UserSessionId == localPlayerSessionId) { flag = true; localPlayerTeamId = partyGamePlayer.TeamId; if (!localPlayerIsInGame) { moveLocalPlayerToPosition(spawnedLobby.GetPlayerPosition(partyGamePlayer.TeamId, partyGamePlayer.RoleId)); CoroutineRunner.Start(createTopHud(), this, "createTopHud"); DanceBattleUtils.LogPlayerJoinDanceBI(players.Players.Count); } } if (partyGamePlayer.TeamId == 1) { redTeamLobbyCount++; } else { blueTeamLobbyCount++; } } if (localPlayerIsInGame && !flag) { if (topHud != null) { RemoveTopHud(); } PartyGameUtils.EnableMainNavigation(); } else if (!localPlayerIsInGame && flag) { PartyGameUtils.DisableMainNavigation(); } numPlayersInLobby = players.Players.Count; localPlayerIsInGame = flag; LobbyCamera.gameObject.SetActive(localPlayerIsInGame); }
private void onLobbyPlayersUpdated(PartyGamePlayerCollection players) { PartyGamePlayer partyGamePlayer = null; foreach (PartyGamePlayer player in players.Players) { if (player.UserSessionId == Service.Get <CPDataEntityCollection>().LocalPlayerSessionId) { partyGamePlayer = player; break; } } bool flag = partyGamePlayer != null; if (isLocalPlayerInLobby && !flag) { handleLocalPlayerLeftLobby(); } if (!isLocalPlayerInLobby && flag) { handleLocalPlayerJoinedLobby(); } }
protected override void onLobbyItemUpdated(PartygameLobbyMmoItem item, PartyGamePlayerCollection players) { mmoItem = item; LobbyPlayersUpdatedAction.InvokeSafe(players); }
protected abstract void onLobbyItemUpdated(PartygameLobbyMmoItem item, PartyGamePlayerCollection players);