void GetParticles() { if (transform == null) { return; } starPosition = transform.position; usedParticles = ParticlesManager.GetAllParticlesInRadius(starPosition, gravityConfiguration.gravityRadius); calculate = true; }
void GetParticles() { if (transform == null) { return; } starPosition = transform.position; usedParticles = ParticlesManager.GetAllParticlesInRadius(starPosition, gravityConfiguration.gravityRadius); calculate = true; }