Ejemplo n.º 1
0
 /// <summary>
 /// Attiva gli effetti particellari
 /// </summary>
 public void GetParticlesEffect()
 {
     if (_particleController)
     {
         if (BuildingLife == InitialLife)
         {
             _particleController.StopParticles(ParticlesType._smoke);
             _particleController.StopParticles(ParticlesType._smallFire);
             _particleController.StopParticles(ParticlesType._bigFire);
         }
         if (BuildingLife == InitialLife - 1)
         {
             _particleController.PlayParticles(ParticlesType._smoke);
         }
         if (BuildingLife == InitialLife / 2 && BuildingLife >= InitialLife / 3)
         {
             _particleController.StopParticles(ParticlesType._smoke);
             _particleController.PlayParticles(ParticlesType._smallFire);
         }
         if (BuildingLife <= InitialLife / 3)
         {
             _particleController.StopParticles(ParticlesType._smoke);
             _particleController.StopParticles(ParticlesType._smallFire);
             _particleController.PlayParticles(ParticlesType._bigFire);
         }
         if (BuildingLife <= 1)
         {
             _particleController.StopParticles(ParticlesType._smoke);
             _particleController.StopParticles(ParticlesType._smallFire);
             _particleController.StopParticles(ParticlesType._bigFire);
             _particleController.PlayParticles(ParticlesType._destruction);
         }
         if (isAttacking)
         {
             _particleController.PlayParticles(ParticlesType._attackTorretta);
         }
         if (!isAttacking)
         {
             _particleController.StopParticles(ParticlesType._attackTorretta);
         }
     }
 }
Ejemplo n.º 2
0
 private void OnCollisionEnter(Collision coll)
 {
     if (coll.collider.CompareTag("Player"))
     {
         source.Play();
         if (particlesHandler != null)
         {
             foreach (ContactPoint contact in coll.contacts) /*проигрывает партиклы в точках столкновения*/
             {
                 pos = contact.point;
                 particlesHandler.SetPos(pos);
                 particlesHandler.PlayParticles();
             }
         }
     }
 }