Ejemplo n.º 1
0
    void OnParticleTrigger()
    {
        if (!ps.CompareTag("Boss"))
        {
            // get the particles which matched the trigger conditions this frame
            int numEnter  = ps.GetTriggerParticles(ParticleSystemTriggerEventType.Enter, enter);
            int numInside = ps.GetTriggerParticles(ParticleSystemTriggerEventType.Inside, inside);
            int numExit   = ps.GetTriggerParticles(ParticleSystemTriggerEventType.Exit, exit);

            for (int i = 0; i < numInside; i++)
            {
                ParticleSystem.Particle p = inside[i];
                // Debug.Log(inside[i].position);
                inside[i] = p;
            }
            // iterate through the particles which entered the trigger and make them red
            for (int i = 0; i < numEnter; i++)
            {
                ParticleSystem.Particle p = enter[i];
                p.startColor = new Color32(255, 0, 0, 255);
                enter[i]     = p;
            }

            // iterate through the particles which exited the trigger and make them green
            for (int i = 0; i < numExit; i++)
            {
                ParticleSystem.Particle p = exit[i];
                p.startColor = startColor;
                exit[i]      = p;
            }

            // re-assign the modified particles back into the particle system
            ps.SetTriggerParticles(ParticleSystemTriggerEventType.Enter, enter);
            ps.SetTriggerParticles(ParticleSystemTriggerEventType.Exit, exit);
            // Boss.inside = inside;
        }
    }