public MinMaxGradientData(Color c1) { _mode = ParticleSystemGradientMode.Color; _color1 = c1; _color2 = Color.clear; _gradient1 = _gradient2 = null; _startColor = MakeMinMaxGradient(_mode, _color1, _color2, _gradient1, _gradient2); }
public void Apply(ParticleSystem.MinMaxGradient gradient) { MinMaxState = gradient.mode; MaxGradient.Apply(gradient.gradientMax); MinGradient.Apply(gradient.gradientMin); MaxColor.ColorHelper = gradient.colorMax; MinColor.ColorHelper = gradient.colorMin; }
public ParticleSystem.MinMaxGradient GetMinMaxGradient() { ParticleSystem.MinMaxGradient minMaxGradient = new ParticleSystem.MinMaxGradient(); if (gradientMode.GetGradientMode() == ParticleSystemGradientMode.Color) { if (minMaxGradient.color == null) { minMaxGradient.color = new Color(); } minMaxGradient.color = color.GetColor(); } if (gradientMode.GetGradientMode() == ParticleSystemGradientMode.TwoColors) { if (minMaxGradient.colorMax == null) { minMaxGradient.colorMax = new Color(); } minMaxGradient.colorMax = colorMax.GetColor(); if (minMaxGradient.colorMin == null) { minMaxGradient.colorMin = new Color(); } minMaxGradient.colorMin = colorMin.GetColor(); } if (gradientMode.GetGradientMode() == ParticleSystemGradientMode.Gradient) { if (minMaxGradient.gradient == null) { minMaxGradient.gradient = new Gradient(); } minMaxGradient.gradient.alphaKeys = gradientAlphaKeys.GetAlphaKeys(); minMaxGradient.gradient.colorKeys = gradientColorKeys.GetColorKeys(); } if (gradientMode.GetGradientMode() == ParticleSystemGradientMode.TwoGradients) { if (minMaxGradient.gradientMax == null) { minMaxGradient.gradientMax = new Gradient(); } minMaxGradient.gradientMax.alphaKeys = gradientMaxAlphaKeys.GetAlphaKeys(); minMaxGradient.gradientMax.colorKeys = gradientMaxColorKeys.GetColorKeys(); if (minMaxGradient.gradientMin == null) { minMaxGradient.gradientMin = new Gradient(); } minMaxGradient.gradientMin.alphaKeys = gradientMinAlphaKeys.GetAlphaKeys(); minMaxGradient.gradientMin.colorKeys = gradientMinColorKeys.GetColorKeys(); } minMaxGradient.mode = gradientMode.GetGradientMode(); return(minMaxGradient); }
protected override void LerpParameters(float lerp) { Color val = LerpColor(lerp, initialColor); switch (type) { case objectType.Material: if (forceSetMaterial) { mat.SetColor(propID, val); } else { if (image != null) { var iMat = image.material; iMat.SetColor(propID, val); image.SetMaterialDirty(); break; } renderer.sharedMaterial.SetColor(propID, val); } break; case objectType.Graphic: image.color = val; break; case objectType.Sprite: sprite.color = val; break; case objectType.Particle: #if UNITY_5_5_OR_NEWER ParticleSystem.MinMaxGradient pMain = psys.main.startColor; pMain.color = val; #else psys.startColor = val; #endif break; case objectType.CanvasGroup: canvasGroup.alpha = val.a; break; case objectType.TextMesh: textMesh.color = val; break; case objectType.Light: light.color = val; break; case objectType.Camera: camera.backgroundColor = val; break; } }
private void ChangeColor(float value, ParticleSystem.MainModule main) { if (changeColor) { ParticleSystem.MinMaxGradient startColor = particle.main.startColor; startColor.color = colorCurve.Evaluate(value); main.startColor = startColor; } }
public void Tick() { // Update all visible elements based on throttle value: ParticleSystem.MainModule mainModule = rearThrusterParticle.main; ParticleSystem.MinMaxGradient col = mainModule.startColor; col.color = new Color(col.color.r, col.color.g, col.color.b, Mathf.Clamp01(throttle)); mainModule.startColor = col; rearThrusterMat.SetColor("_EmissionColor", new Color(0.66f, 0.93f, 1f) * 12f * Mathf.Clamp01(throttle)); }
//---------------------------------------------------------------------------------------------------- /// <summary> /// 水しぶきの動き /// </summary> void Start() { m_splasheScaleZ = Body.transform.localScale.z; tag = SplasheInfo.TRANS_TAG; m_isParticleModuleMoving = true; SplashParticleMainModule = SplashParticle.main; SplashParticleMinMaxGradient = SplashParticle.main.startColor; m_loopStopTime = SplashParticleMainModule.duration + m_addNum; }
// Start is called before the first frame update void Start() { _particleSystem = GetComponent <ParticleSystem>(); _particleEmission = _particleSystem.emission; _particleColor = _particleSystem.colorOverLifetime; SyncPowerManager.OnSyncPowerUpdate += SyncUpdate; PlayerAttackState.OnAttack += HitFeedback; _defaultColor = _particleColor.color; }
void Awake() { var collider = GetComponent <CircleCollider2D> (); collider.isTrigger = true; radius = collider.radius; startColour = particle.colorOverLifetime.color; playerRigidbody = transform.parent.GetComponent <Rigidbody2D> (); }
// Start is called before the first frame update void Start() { particleLight = GetComponentInChildren <Light>(); mainParticle = GetComponent <ParticleSystem>(); particleColor = mainParticle.main.startColor; particleDust = transform.GetChild(0).GetComponent <ParticleSystem>(); ParticleSystem.MainModule ma = particleDust.main; SetPartLight(); }
public YoooMinMaxGradient(ParticleSystem.MinMaxGradient gradient) { Data = gradient; colorMax = Data.colorMax; colorMin = Data.colorMin; gradientMax = Data.gradientMax; gradientMin = Data.gradientMin; mode = Data.mode; }
public virtual void bounce(Missile proj) { ParticleSystem newBounce = Instantiate(proj.bounceEffect, proj.transform.position, Quaternion.identity); ParticleSystem.MainModule main = newBounce.main; ParticleSystem.MinMaxGradient startCol = main.startColor; startCol.color = baseColor; Destroy(newBounce.gameObject, 1f); }
private void LoadDefaults() { if (defaultsLoaded) { return; } defaultGrad = particles.main.startColor; defaultsLoaded = true; }
// Start is called before the first frame update void Start() { rbody = GetComponent <Rigidbody2D>(); rayLine = GetComponentInChildren <LineRenderer>(); mainPS = vfx.main; swapColorPS = new ParticleSystem.MinMaxGradient(swapColor); cantSwapColorPS = new ParticleSystem.MinMaxGradient(cantSwapColor); }
/// <param name="gradient"></param> /// <param name="samples">Must be 2 or higher</param> public SampledMinMaxGradient(ParticleSystem.MinMaxGradient gradient, int samples) { sampledColor = new NativeArray <Color32>(samples, Allocator.Persistent); float timeStep = 1f / (samples - 1); for (int i = 0; i < samples; i++) { sampledColor[i] = gradient.Evaluate(i * timeStep); } }
private JSONObject ParseRandomColor(ParticleSystem.MinMaxGradient colorData) { JSONObject res = new JSONObject(JSONObject.Type.OBJECT); JSONObject data = new JSONObject(JSONObject.Type.OBJECT); res.AddField("type", "RandomColor"); res.AddField("data", data); data.AddField("gColor", GetGradientColor(colorData.gradient)); return(res); }
public void Playparticle(Color particleColor, float playTime) { ParticleSystem.MinMaxGradient color = new ParticleSystem.MinMaxGradient { mode = ParticleSystemGradientMode.Color, color = particleColor }; ParticleSystem.MainModule main = myParticle.main; main.startColor = color; myParticle.Play(); Invoke(nameof(StopParticle), playTime); }
void Start() { engineTrail = GameObject.Find("newEngineTrail").GetComponent <ParticleSystem>(); smokeTrail = smokeEngineParticle.GetComponent <ParticleSystem>(); playerFuelScript = GameObject.Find("Player").GetComponent <PlayerFuel>(); colorModule = engineTrail.colorOverLifetime; startColor_Engine = engineTrail.colorOverLifetime.color; playerPhaseShiftScript = GameObject.Find("Phase_Gadget").GetComponent <PlayerPhaseShift>(); }
public void SetValue(ParticleSystem.MinMaxGradient minMaxGradient) { // TODO: Fix this and make it work with GetValue, above. //if (minMaxGradient.mode == ParticleSystemGradientMode.Color) // Value = $"Color({ColorUtility.ToHtmlStringRGB(minMaxGradient.color)})"; //else if (minMaxGradient.mode == ParticleSystemGradientMode.TwoColors) // Value = $"TwoColors({ColorUtility.ToHtmlStringRGB(minMaxGradient.colorMin)} -> {ColorUtility.ToHtmlStringRGB(minMaxGradient.colorMax)})"; //else if (minMaxGradient.mode == ParticleSystemGradientMode.RandomColor) // Value = $"RandomColor({ColorUtility.ToHtmlStringRGB(minMaxGradient.colorMin)} -> {ColorUtility.ToHtmlStringRGB(minMaxGradient.colorMax)})"; }
public void SetColor() { if (((IList <ParticleSystem>) this.particleColor1).IsNullOrEmpty <ParticleSystem>()) { return; } ParticleSystem.MainModule main = this.particleColor1[0].get_main(); ParticleSystem.MinMaxGradient startColor = ((ParticleSystem.MainModule) ref main).get_startColor(); this.defColor01 = ((ParticleSystem.MinMaxGradient) ref startColor).get_color(); }
// Token: 0x0600196B RID: 6507 RVA: 0x0007996C File Offset: 0x00077B6C private void LateUpdate() { ParticleSystem.MainModule main = this.particleSystem.main; ParticleSystem.MinMaxGradient startColor = main.startColor; Color color = startColor.color; color.a = Util.Remap(this.light.intensity, this.lowerLightIntensity, this.upperLightIntensity, this.lowerParticleAlpha, this.upperParticleAlpha); startColor.color = color; main.startColor = startColor; }
void Start() { spRender = GetComponent <SpriteRenderer>(); anim = GetComponent <Animator>(); body = GetComponent <Rigidbody2D>(); initialRunSpeed = runSpeed; smokeColor = Smoke.colorOverLifetime; oldGradient = smokeColor.color; }
public ParticleSystem.MinMaxGradient GetData() { var mmg = new ParticleSystem.MinMaxGradient(); mmg.colorMax = colorMax; mmg.colorMin = colorMin; mmg.gradientMax = gradientMax; mmg.gradientMin = gradientMin; mmg.mode = mode; return(mmg); }
// Use this for initialization void Start() { ParticleSystem.MinMaxGradient color = new ParticleSystem.MinMaxGradient(); color.mode = ParticleSystemGradientMode.Color; color.color = new Color(Random.value, Random.value, Random.value, 1.0f); foreach (var particle in particleSystem) { ParticleSystem.MainModule main = particle.main; main.startColor = color; } }
public void ChangeColor(Color color) { var darkColor = StaticUtilities.ChangeColorBrightness(color, COLOR_CORRECTION_FACTOR); var minMaxGradient = new ParticleSystem.MinMaxGradient(darkColor, color); foreach (var mainModule in _mainModules) { var module = mainModule; module.startColor = minMaxGradient; } }
public void Play(Color teamColor) { var gradient = new ParticleSystem.MinMaxGradient(SetColorGradient(teamColor)) { mode = ParticleSystemGradientMode.RandomColor }; var main = ConfettiSystem.main; main.startColor = gradient; ConfettiSystem.Play(); }
private JSONObject ParseTwoGradients(ParticleSystem.MinMaxGradient colorData) { JSONObject res = new JSONObject(JSONObject.Type.OBJECT); JSONObject data = new JSONObject(JSONObject.Type.OBJECT); res.AddField("type", "TwoGradients"); res.AddField("data", data); data.AddField("max", GetGradientColor(colorData.gradientMax)); data.AddField("min", GetGradientColor(colorData.gradientMin)); return(res); }
// Update is called once per frame void Update() { if (Particules == null) { Setup(); } if (startSize != oldStartSize) { ModuleMain.startSize = startSize; oldStartSize = startSize; } if (RateOverTIme != oldRateOverTime) { ModuleEmission.rateOverTime = RateOverTIme; oldRateOverTime = RateOverTIme; } if (Couleur1 != oldColor1 || Couleur2 != oldColor2) { ParticleSystem.MinMaxGradient minMaxGradient = new ParticleSystem.MinMaxGradient(Couleur1, Couleur2); ModuleMain.startColor = minMaxGradient; oldColor1 = Couleur1; oldColor2 = Couleur2; } if (MeshShapeType != OldMeshShapeType) { OldMeshShapeType = MeshShapeType; ModuleShape.meshShapeType = MeshShapeType; } if (oldWindZoneMultiplier != WindZoneMultiplier) { ModuleExternalForce.multiplier = WindZoneMultiplier; oldWindZoneMultiplier = WindZoneMultiplier; } if (oldLimiteMax != LimitMax) { oldLimiteMax = LimitMax; ModuleMain.maxParticles = LimitMax; //Setup(); } if (oldstartLifetime != startLifetime) { ParticleSystem.MinMaxCurve minMax = new ParticleSystem.MinMaxCurve(startLifetime.x, startLifetime.y); ModuleMain.startLifetime = minMax; oldstartLifetime = startLifetime; } }
// Start is called before the first frame update void Start() { origGrad = psArray[0].colorOverLifetime.color; colArray = new ParticleSystem.ColorOverLifetimeModule[psArray.Length]; for (int i = 0; i < colArray.Length; i++) { colArray[i] = psArray[i].colorOverLifetime; colArray[i].enabled = true; } grad.SetKeys(new GradientColorKey[] { new GradientColorKey(color1, 0.0f), new GradientColorKey(color2, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(0.0f, 1.0f) }); }
public override void Update() { ParticleSystem.MainModule mainModule = DonoDaAcao.GetComponentInChildren <ParticleSystem> ().main; ParticleSystem.MinMaxGradient gradient = new ParticleSystem.MinMaxGradient(); DonoDaAcao.GetComponentInChildren <Light>().color = cor; DonoDaAcao.GetComponentInChildren <MeshRenderer>().material.color = cor; gradient.color = cor; mainModule.startColor = gradient; Finalizado = true; }