/// <summary> /// Triggers the spawning of game over particles on the attached particle spawner /// </summary> private void TriggerGameOverParticles() { ParticleSpawner spawner = GetComponent <ParticleSpawner>(); if (GlobalControl.Instance.isRotation) { spawner.SpawnGameOverParticles(rotationObj.transform.GetChild(0).position); } else { spawner.SpawnGameOverParticles(target.transform.position); } }