private void ExplosionOnCompleted(ParticleExplosionController obj) => _planetExplosionPool.Release(obj);
protected virtual void OnCompleted(ParticleExplosionController obj) => Completed?.Invoke(obj);
private void ExplosionOnCompleted(ParticleExplosionController obj) => _planetExplosionPool.Release(obj);
protected virtual void OnCompleted(ParticleExplosionController obj) => Completed?.Invoke(obj);