Ejemplo n.º 1
0
    public override void OnCollected()
    {
        int sandboxStarCollectCount = GameProgress.GetSandboxStarCollectCount(Singleton <GameManager> .Instance.CurrentSceneName, base.NameKey);

        if (sandboxStarCollectCount <= 1)
        {
            int num = Singleton <GameConfigurationManager> .Instance.GetValue <int>("star_box_snout_value", "amount");

            if (num > 0 && !Singleton <BuildCustomizationLoader> .Instance.IsOdyssey)
            {
                GameProgress.AddSandboxStar(Singleton <GameManager> .Instance.CurrentSceneName, base.NameKey, true);
                num = ((!Singleton <DoubleRewardManager> .Instance.HasDoubleReward) ? num : (num * 2));
                GameProgress.AddSnoutCoins(num);
                Singleton <PlayerProgress> .Instance.AddExperience(PlayerProgress.ExperienceType.PartBoxCollectedSandbox);

                base.ShowXPParticles();
                for (int i = 0; i < num; i++)
                {
                    SnoutCoinSingle.Spawn(base.transform.position - Vector3.forward, 1f * (float)i);
                }
            }
            else if (sandboxStarCollectCount < 1)
            {
                GameProgress.AddSandboxStar(Singleton <GameManager> .Instance.CurrentSceneName, base.NameKey, false);
            }
        }
        if (!this.isGhost)
        {
            GameProgress.AddPartBox(Singleton <GameManager> .Instance.CurrentSceneName, base.NameKey);
            GameProgress.AddSandboxParts(Singleton <GameManager> .Instance.CurrentSceneName, this.partType, this.count, true);
            if (this.partSprite != null)
            {
                this.partSpriteParent.transform.position          = base.transform.position - Vector3.forward * 2f;
                this.partSprite.GetComponent <Renderer>().enabled = true;
                if (this.partSprite.GetComponent <Animation>() != null && this.collectAnimation != null)
                {
                    this.partSprite.GetComponent <Animation>().Play(this.collectAnimation.name);
                }
            }
            if (this.tutoPage != null)
            {
                if (GameProgress.GetBool(this.TutorialShownKey, false, GameProgress.Location.Local, null))
                {
                    this.showTutorial = false;
                }
                else
                {
                    this.showTutorial = true;
                }
            }
        }
        if (PartBox.onCollected != null)
        {
            PartBox.onCollected();
        }
        if (this.onCollect != null)
        {
            this.onCollect(this);
        }
    }
Ejemplo n.º 2
0
 private void PartBoxCollected(PartBox partbox)
 {
     this.collected = true;
     if (this.popOnCollect)
     {
         this.Pop();
     }
     else
     {
         this.Detach();
     }
 }
    private void DepositPart(PartBox a_partBox)
    {
        var part = GetComponentInChildren <Part>();

        if (part == null)
        {
            return;
        }

        part.GetComponentInChildren <SpriteRenderer>().enabled = true;

        a_partBox.Deposit(part);
    }
    private void RetrievePart(PartBox a_partBox)
    {
        if (a_partBox == null)
        {
            return;
        }

        var part = a_partBox.Retrieve();

        if (part == null)
        {
            return;
        }

        part.AttachTo(gameObject);
    }
 private void OnCollisionExit2D(Collision2D collision)
 {
     m_targetPartBox = null;
 }
 private void OnCollisionEnter2D(Collision2D collision)
 {
     m_targetPartBox = collision.gameObject.GetComponent <PartBox>();
 }