public void Unlock() { // just kick off the enter pin page - it will call our function when complete pinCallback = UnlockPinEntered; customPIN = Config.Instance.ParentalPIN; // use global pin Logger.ReportInfo("Request to unlock PC"); PromptForPin(pinCallback, Application.CurrentInstance.StringData("EnterPINDial")); }
public void EnterNewPIN() { //now present pin screen - it will call our callback after finished pinCallback = NewPinEntered; customPIN = Config.Instance.ParentalPIN; // use global pin Logger.ReportInfo("Request to change PIN"); PromptForPin(pinCallback, Application.CurrentInstance.StringData("EnterCurrentPINDial")); }
private void PromptForPin(ParentalPromptCompletedCallback pe, string prompt) { gettingNewPIN = false; if (!Microsoft.MediaCenter.UI.Application.IsApplicationThread) { Microsoft.MediaCenter.UI.Application.DeferredInvoke(Application.CurrentInstance.OpenSecurityPage, prompt); } else { Application.CurrentInstance.OpenSecurityPage(prompt); } }
public void PlayProtected(PlayableItem playable) { //save parameters where we can get at them after pin entry this.playable = playable; //now present pin screen - it will call our callback after finished pinCallback = PlayPinEntered; if (!string.IsNullOrEmpty(playable.ParentalControlPin)) { customPIN = playable.ParentalControlPin; // use custom pin for this item } else { customPIN = Config.Instance.ParentalPIN; // use global pin } Logger.ReportInfo("Request to play protected content"); PromptForPin(pinCallback, Application.CurrentInstance.StringData("EnterPINToPlayDial")); }
public void PlayUnwatchedProtected(Item folder) { //save parameters where we can get at them after pin entry this.anItem = folder; //now present pin screen - it will call our callback after finished pinCallback = UnwatchedPinEntered; if (folder.BaseItem.CustomPIN != "" && folder.BaseItem.CustomPIN != null) { customPIN = folder.BaseItem.CustomPIN; // use custom pin for this item } else { customPIN = Config.Instance.ParentalPIN; // use global pin } Logger.ReportInfo("Request to play protected content " + folder.Name); PromptForPin(pinCallback, Application.CurrentInstance.StringData("EnterPINToPlayDial")); }
public void PlayProtected(Item item, bool resume, bool queue) { //save parameters where we can get at them after pin entry this.anItem = item; this.resume = resume; this.queue = queue; //now present pin screen - it will call our callback after finished pinCallback = PlayPinEntered; if (item.BaseItem.CustomPIN != "" && item.BaseItem.CustomPIN != null) { customPIN = item.BaseItem.CustomPIN; // use custom pin for this item } else { customPIN = Config.Instance.ParentalPIN; // use global pin } Logger.ReportInfo("Request to play protected content"); PromptForPin(pinCallback, Application.CurrentInstance.StringData("EnterPINToPlayDial")); }
private void PromptForPin(ParentalPromptCompletedCallback pe) { PromptForPin(pe, ""); }
private void PromptForPin(ParentalPromptCompletedCallback pe, string prompt) { gettingNewPIN = false; if (!Microsoft.MediaCenter.UI.Application.IsApplicationThread) Microsoft.MediaCenter.UI.Application.DeferredInvoke(Application.CurrentInstance.OpenSecurityPage, prompt); else Application.CurrentInstance.OpenSecurityPage(prompt); }
private void PromptForPin(ParentalPromptCompletedCallback pe) { PromptForPin(pe, ""); }
public void Unlock() { // just kick off the enter pin page - it will call our function when complete pinCallback = UnlockPinEntered; customPIN = Config.Instance.ParentalPIN; // use global pin Logger.ReportInfo("Request to unlock PC"); PromptForPin(pinCallback, Application.CurrentInstance.StringData("EnterPINDial")); }
public void PlayProtected(PlayableItem playable) { //save parameters where we can get at them after pin entry this.playable = playable; //now present pin screen - it will call our callback after finished pinCallback = PlayPinEntered; if (!string.IsNullOrEmpty(playable.ParentalControlPin)) customPIN = playable.ParentalControlPin; // use custom pin for this item else customPIN = Config.Instance.ParentalPIN; // use global pin Logger.ReportInfo("Request to play protected content"); PromptForPin(pinCallback, Application.CurrentInstance.StringData("EnterPINToPlayDial")); }
public void NavigateProtected(FolderModel folder) { //save parameters where we can get at them after pin entry this.anItem = folder; //now present pin screen - it will call our callback after finished pinCallback = NavPinEntered; if (folder.BaseItem.CustomPIN != "" && folder.BaseItem.CustomPIN != null) customPIN = folder.BaseItem.CustomPIN; // use custom pin for this item else customPIN = Config.Instance.ParentalPIN; // use global pin Logger.ReportInfo("Request to open protected content " + folder.Name); PromptForPin(pinCallback, Application.CurrentInstance.StringData("EnterPINToViewDial")); }
public void EnterNewPIN() { //now present pin screen - it will call our callback after finished pinCallback = NewPinEntered; customPIN = Config.Instance.ParentalPIN; // use global pin Logger.ReportInfo("Request to change PIN"); PromptForPin(pinCallback, Application.CurrentInstance.StringData("EnterCurrentPINDial")); }
public void PlayProtected(Item item, bool resume, bool queue) { //save parameters where we can get at them after pin entry this.anItem = item; this.resume = resume; this.queue = queue; //now present pin screen - it will call our callback after finished pinCallback = PlayPinEntered; if (item.BaseItem.CustomPIN != "" && item.BaseItem.CustomPIN != null) customPIN = item.BaseItem.CustomPIN; // use custom pin for this item else customPIN = Config.Instance.ParentalPIN; // use global pin Logger.ReportInfo("Request to play protected content"); PromptForPin(pinCallback, Application.CurrentInstance.StringData("EnterPINToPlayDial")); }