public void initGlobalTestEnv() { BehaviacSystem.Instance.Init(); GameObject registerNameObject = new GameObject(); registerNameObject.name = "@RegisterNameAgent"; registerNameObject.transform.localPosition = Vector3.zero; registerNameObject.transform.localRotation = Quaternion.identity; registerNameObject.transform.localScale = Vector3.one; regNameAgent = registerNameObject.AddComponent<ParTestRegNameAgent>(); regNameAgent.init(); GameObject testAgentObject = new GameObject(); testAgentObject.name = "@ParTestAgent"; testAgentObject.transform.localPosition = Vector3.zero; testAgentObject.transform.localRotation = Quaternion.identity; testAgentObject.transform.localScale = Vector3.one; parTestAgent = testAgentObject.AddComponent<EmployeeParTestAgent>(); parTestAgent.init(); UnityEngine.Debug.Log("InitTestFixture"); }
public void initGlobalTestEnv() { BehaviacSystem.Instance.Init(); GameObject registerNameObject = new GameObject(); registerNameObject.name = "@RegisterNameAgent"; registerNameObject.transform.localPosition = Vector3.zero; registerNameObject.transform.localRotation = Quaternion.identity; registerNameObject.transform.localScale = Vector3.one; regNameAgent = registerNameObject.AddComponent <ParTestRegNameAgent>(); regNameAgent.init(); GameObject testAgentObject = new GameObject(); testAgentObject.name = "@ParTestAgent"; testAgentObject.transform.localPosition = Vector3.zero; testAgentObject.transform.localRotation = Quaternion.identity; testAgentObject.transform.localScale = Vector3.one; parTestAgent = testAgentObject.AddComponent <EmployeeParTestAgent>(); parTestAgent.init(); UnityEngine.Debug.Log("InitTestFixture"); }