Ejemplo n.º 1
0
        public void initGlobalTestEnv() {
            BehaviacSystem.Instance.Init();

            GameObject registerNameObject = new GameObject();
            registerNameObject.name = "@RegisterNameAgent";
            registerNameObject.transform.localPosition = Vector3.zero;
            registerNameObject.transform.localRotation = Quaternion.identity;
            registerNameObject.transform.localScale = Vector3.one;
            regNameAgent = registerNameObject.AddComponent<ParTestRegNameAgent>();
            regNameAgent.init();

            GameObject testAgentObject = new GameObject();
            testAgentObject.name = "@ParTestAgent";
            testAgentObject.transform.localPosition = Vector3.zero;
            testAgentObject.transform.localRotation = Quaternion.identity;
            testAgentObject.transform.localScale = Vector3.one;
            parTestAgent = testAgentObject.AddComponent<EmployeeParTestAgent>();
            parTestAgent.init();

            UnityEngine.Debug.Log("InitTestFixture");
        }
Ejemplo n.º 2
0
        public void initGlobalTestEnv()
        {
            BehaviacSystem.Instance.Init();

            GameObject registerNameObject = new GameObject();

            registerNameObject.name = "@RegisterNameAgent";
            registerNameObject.transform.localPosition = Vector3.zero;
            registerNameObject.transform.localRotation = Quaternion.identity;
            registerNameObject.transform.localScale    = Vector3.one;
            regNameAgent = registerNameObject.AddComponent <ParTestRegNameAgent>();
            regNameAgent.init();

            GameObject testAgentObject = new GameObject();

            testAgentObject.name = "@ParTestAgent";
            testAgentObject.transform.localPosition = Vector3.zero;
            testAgentObject.transform.localRotation = Quaternion.identity;
            testAgentObject.transform.localScale    = Vector3.one;
            parTestAgent = testAgentObject.AddComponent <EmployeeParTestAgent>();
            parTestAgent.init();

            UnityEngine.Debug.Log("InitTestFixture");
        }