void Awake() { instance = this; defeated = false; _sineWave = GetComponent <SineWave>(); _spriteRenderers = new List <SpriteRenderer>(); addSpriteRenderers(transform); }
void Awake() { instance = this; defeated = false; _sineWave = GetComponent <SineWave>(); sineSpeeds = new Vector2(_sineWave.xSpeed, _sineWave.ySpeed); _spriteRenderers = new List <SpriteRenderer>(); addSpriteRenderers(transform); }