internal void PlatformInitialize(AudioBuffer buffer)
        {
            _buffer = buffer;
            _state  = SoundState.Stopped;

            _stereoPannerNode = Context.createStereoPanner();
            _pannerNode       = Context.createPanner();
            _gainNode         = Context.createGain();

            _stereoPannerNode.connect(_pannerNode);
            _pannerNode.connect(_gainNode);
            _gainNode.connect(Context.destination);
        }