Ejemplo n.º 1
0
 // 最大コンボ・スコアの更新
 public void UpdateScore()
 {
     for (var i = 0; i < sound_length; i++)
     {
         Paneru paneru = sound_paneru_list[i];
         paneru.MaxScore();
         paneru.MaxCombo();
     }
 }
Ejemplo n.º 2
0
    // パネルがアクティブかつプレイ開始していなければ、任意のaudioリストを再生
    void SetActiveSound(int index, bool active)
    {
        Paneru sound_paneru = sound_paneru_list[index];


        if (active == true)
        {
            sound_paneru.MusicPlay();
        }
        else
        {
            sound_paneru.MusicStop();
        }
    }
Ejemplo n.º 3
0
    private void Update() // 毎フレーム実行
    {
        // プレイ中は処理しない
        if (canvas.GetComponent <NotesContoller>().IsPlaying == true)
        {
            return;
        }

        float cam_rot_y = cam.gameObject.transform.rotation.eulerAngles.y + 90;
        float cam_rot_x = cam.gameObject.transform.rotation.eulerAngles.x;

        cam_rot_y = cam_rot_y % 360;


        // 前フレームとカメラの角度が変わってない場合は処理しない
        if (cam_rot_y == prev_cam_rot_y)
        {
            return;
        }


        // 出現させる範囲設定
        int rot = max_rot / sound_length;  // 60;

        for (var i = 0; i < sound_length; i++)
        {
            Paneru      paneru = sound_paneru_list[i];
            CanvasGroup canvas = paneru.GetComponentInChildren <CanvasGroup>();

            int   trot   = rot * (i) + 30; // 45 - 75
            float minrot = trot - active_rot / 2;
            float maxrot = trot + active_rot / 2;


            // カメラの向きにより出現
            if (minrot < cam_rot_y && maxrot > cam_rot_y && (cam_rot_x > 360 - 30 || cam_rot_x < 30))
            {
                paneru.FadeIn();
                SetActiveSound(i, true);
            }
            else
            {
                paneru.FadeOut(0.2f);
                SetActiveSound(i, false);
            }
        }

        prev_cam_rot_y = cam_rot_y;
    }
Ejemplo n.º 4
0
    // music_list.jsonデータを元にパネルを生成
    void CreateSelectPaneru()
    {
        GameObject prefab = (GameObject)Resources.Load("Prefab/SelectPaneru");

        foreach (var music in music_list_json["music_list"])
        {
            string json_file  = music["json_file"].Get <string>();
            string audio_file = music["audio_file"].Get <string>();
            string image_file = music["image_file"].Get <string>();
            int    id         = int.Parse(music["id"].Get <string>());

            GameObject go = Instantiate(prefab);

            go.transform.SetParent(paneru_container.transform);
            go.transform.localScale = new Vector3(0.5f, 0.5f, 1.0f);
            Paneru paneru = go.GetComponent <Paneru>();
            paneru.id             = id;
            paneru.click_callback = ClickPaneru;
            sound_paneru_list.Add(paneru);
            AudioClip audio = Resources.Load(audio_file, typeof(AudioClip)) as AudioClip;
            paneru.Setup(json_file, audio, image_file);
        }
    }