Ejemplo n.º 1
0
 private void AddCheckBoxToPanel(string s, int i)
 {
     if (panel1.InvokeRequired == true)
     {
         PanelCallback d = new PanelCallback(AddCheckBoxToPanel);
         this.Invoke(d, s, i);
     }
     else
     {
         Label label = new Label();
         label.Location = new Point(10, 15 + i * 30);
         label.Text     = string.Format("第{0}桌:", i + 1);
         label.Width    = 70;
         this.panel1.Controls.Add(label);
         CreateCheckBox(i, 0, s, "黑方");
         CreateCheckBox(i, 1, s, "白方");
     }
 }
Ejemplo n.º 2
0
 private void AddCheckBoxToPanel(string s, int i)//添加一行
 {
     if (panel1.InvokeRequired == true)
     {
         PanelCallback d = new PanelCallback(AddCheckBoxToPanel);
         this.Invoke(d, s, i);
     }
     else
     {
         Label label = new Label();
         label.Location = new Point(10, 15 + i * 30);
         label.Text     = string.Format("第{0}桌:", i + 1);
         label.Width    = 70;
         this.panel1.Controls.Add(label);
         for (int j = 0; j < MAX_USER; j++)
         {
             int x = 100 + j * 60;
             CheckBoxGameTables[i, j]           = new CheckBox();
             CheckBoxGameTables[i, j].Name      = string.Format("check{0:0000}{1:0000}", i, j);
             CheckBoxGameTables[i, j].Width     = 60;
             CheckBoxGameTables[i, j].Location  = new Point(x, 10 + i * 30);
             CheckBoxGameTables[i, j].Text      = string.Format("座位{0}", j + 1);
             CheckBoxGameTables[i, j].TextAlign = ContentAlignment.MiddleLeft;
             if (s[MAX_USER * i + j] == '1')
             {
                 CheckBoxGameTables[i, j].Enabled = false;
                 CheckBoxGameTables[i, j].Checked = true;
             }
             else
             {
                 CheckBoxGameTables[i, j].Enabled = true;
                 CheckBoxGameTables[i, j].Checked = false;
             }
             this.panel1.Controls.Add(CheckBoxGameTables[i, j]);
             CheckBoxGameTables[i, j].Click += new EventHandler(checkBox_Click);
         }
     }
 }