/// <summary>
 /// Pokes the pandora.
 /// </summary>
 /// <param name="action">The action.</param>
 private static void PokePandora(PandoraActions action)
 {
     if (PandoraProcess.IsRunning())
     {
         switch (action)
         {
             case PandoraActions.PlayPause:
                 PandoraProcess.SendKey(Keys.Space);
                 break;
             case PandoraActions.Skip:
                 PandoraProcess.SendKey(Keys.Right);
                 break;
             case PandoraActions.Like:
                 PandoraProcess.SendKey(Keys.Add);
                 break;
             case PandoraActions.Dislike:
                 PandoraProcess.SendKey(Keys.Subtract);
                 break;
             case PandoraActions.RaiseVolume:
                 PandoraProcess.SendKey(Keys.Up);
                 break;
             case PandoraActions.LowerVolume:
                 PandoraProcess.SendKey(Keys.Down);
                 break;
             case PandoraActions.FullVolume:
                 PandoraProcess.SendKey(Keys.Up, true);
                 break;
             case PandoraActions.Mute:
                 PandoraProcess.SendKey(Keys.Down, true);
                 break;
             default:
                 break;
         }
     }
 }
Ejemplo n.º 2
0
        /// <summary>
        /// Pokes the pandora.
        /// </summary>
        /// <param name="action">The action.</param>
        private static void PokePandora(PandoraActions action)
        {
            if (PandoraProcess.IsRunning())
            {
                switch (action)
                {
                case PandoraActions.PlayPause:
                    PandoraProcess.SendKey(Keys.Space);
                    break;

                case PandoraActions.Skip:
                    PandoraProcess.SendKey(Keys.Right);
                    break;

                case PandoraActions.Like:
                    PandoraProcess.SendKey(Keys.Add);
                    break;

                case PandoraActions.Dislike:
                    PandoraProcess.SendKey(Keys.Subtract);
                    break;

                case PandoraActions.RaiseVolume:
                    PandoraProcess.SendKey(Keys.Up);
                    break;

                case PandoraActions.LowerVolume:
                    PandoraProcess.SendKey(Keys.Down);
                    break;

                case PandoraActions.FullVolume:
                    PandoraProcess.SendKey(Keys.Up, true);
                    break;

                case PandoraActions.Mute:
                    PandoraProcess.SendKey(Keys.Down, true);
                    break;

                default:
                    break;
                }
            }
        }