/// <summary>
 /// Populate values from the base palette.
 /// </summary>
 /// <param name="state">The palette state to populate with.</param>
 public virtual void PopulateFromBase(PaletteState state)
 {
     _ribbonGroupNormalBorder.PopulateFromBase(state);
     _ribbonGroupNormalTitle.PopulateFromBase(state);
     _ribbonGroupCollapsedBorder.PopulateFromBase(state);
     _ribbonGroupCollapsedBack.PopulateFromBase(state);
     _ribbonGroupCollapsedFrameBorder.PopulateFromBase(state);
     _ribbonGroupCollapsedFrameBack.PopulateFromBase(state);
     _ribbonGroupCollapsedText.PopulateFromBase(state);
 }
 /// <summary>
 /// Populate values from the base palette.
 /// </summary>
 /// <param name="state">The palette state to populate with.</param>
 public override void PopulateFromBase(PaletteState state)
 {
     base.PopulateFromBase(state);
     _ribbonAppButton.PopulateFromBase(state);
     _ribbonGroupNormalBorder.PopulateFromBase(state);
     _ribbonGroupNormalTitle.PopulateFromBase(state);
     _ribbonGroupCollapsedBorder.PopulateFromBase(state);
     _ribbonGroupCollapsedBack.PopulateFromBase(state);
     _ribbonGroupCollapsedFrameBorder.PopulateFromBase(state);
     _ribbonGroupCollapsedFrameBack.PopulateFromBase(state);
     _ribbonGroupCollapsedText.PopulateFromBase(state);
 }
 /// <summary>
 /// Populate values from the base palette.
 /// </summary>
 /// <param name="state">The palette state to populate with.</param>
 public void PopulateFromBase(PaletteState state)
 {
     _paletteTabDraw.PopulateFromBase(state);
     _paletteContent.PopulateFromBase(state);
 }
 /// <summary>
 /// Populate values from the base palette.
 /// </summary>
 /// <param name="state">The palette state to populate with.</param>
 public virtual void PopulateFromBase(PaletteState state)
 {
     _ribbonTab.PopulateFromBase(state);
 }