Ejemplo n.º 1
0
 private void SetAllTriggerActive(bool bActive)
 {
     for (int i = 0; i < this.Triggers.Count; i++)
     {
         PalGameObjectBase palGameObjectBase = this.Triggers[i];
         if (!(palGameObjectBase == null))
         {
             Collider[] componentsInChildren = palGameObjectBase.GetComponentsInChildren <Collider>(true);
             for (int j = 0; j < componentsInChildren.Length; j++)
             {
                 Collider collider = componentsInChildren[j];
                 collider.enabled = bActive;
             }
         }
     }
 }