Ejemplo n.º 1
0
    public void restartGame()
    {
        pacScript.transform.position = new Vector3(14, 14, 0);
        pacScript.ResetDestination();

        blinkyScript.transform.position = new Vector3(16, 20, 0);
        blinkyScript.GetComponent <Animator>().SetFloat("DirX", 1);
        blinkyScript.GetComponent <Animator>().SetFloat("DirY", 0);

        pinkyScript.GetComponent <Animator>().SetFloat("DirX", 1);
        pinkyScript.GetComponent <Animator>().SetFloat("DirY", 0);
        pinkyScript.transform.position = new Vector3(16, 20, 0);

        resetTimer();
        print(score);
        //score = 0;
        UpdateScore();

        //maze.placeDots();

        // reload scene
        UnityEngine.SceneManagement.SceneManager.LoadScene(UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex);
    }