Ejemplo n.º 1
0
 public virtual byte[] Serialize()
 {
     Packets.PacketWriter writer = new Packets.PacketWriter();
     writer.WriteUShort(this.GraphicID);
     writer.WriteUShort(this.LocationX);
     writer.WriteUShort(this.LocationY);
     writer.WriteUShort(this.LocationZ);
     return(writer.ToArray());
 }
Ejemplo n.º 2
0
 public void MoveTo(short x, short y, short facing = 2)
 {
     Packets.PacketWriter w = new Packets.PacketWriter(0x2A);
     w.WriteUInt32(0x00); // accountid to send to replaced in roommove
     w.WriteUInt32(0x00);
     w.WriteUInt32(this.Body.GameID);
     w.WriteUInt32(this.Body.Location.CurrentRoom.RoomID);
     w.WriteByte(0x00);
     w.WriteShort(x);
     w.WriteShort(y);
     w.WriteByte(0x00);
     w.WriteShort(x);
     w.WriteShort(y); // stop packet no facing
     //w.WriteShort(0x02);
     w.WriteByte(0xFF);
     byte[] move = w.ToArray();
     if (this.Body.Location.CurrentRoom.PlayerCount != 0) // no need to send to a room noone is in.
     {
         this.Body.Location.CurrentRoom.SendMovePacket(move);
     }
 }