Ejemplo n.º 1
0
        internal static void Send(this Packets.Message Message)
        {
            try
            {
                Message.Encode();

                if (Constants.Encryption == Logic.Enums.Server_Crypto.RC4)
                {
                    Message.EncryptRC4();
                }
                else
                {
                    Message.EncryptSodium();
                }

                Server_Resources.Gateway.Send(Message);

                if (Message.Device.Connected())
                {
                    Debug.WriteLine("[MESSAGE] " + Message.Device.Socket.RemoteEndPoint.ToString() + " <-- " + Message.GetType().Name + " [" + Message.Identifier + "]");
                }

                Message.Process();
            }
            catch (System.Exception Exception)
            {
                Console.WriteLine("Something when wrong! " + Exception);

                //Resources.Exceptions.Catch(Exception, ErrorLevel.Critical);
            }
        }
Ejemplo n.º 2
0
        internal static void Recept(this Packets.Message Message)
        {
            if (Constants.Encryption == Logic.Enums.Server_Crypto.RC4)
            {
                Message.DecryptRC4();
            }
            else
            {
                Message.DecryptSodium();
            }

            Message.Decode();

            Message.Process();
        }
Ejemplo n.º 3
0
        private void _saveMessage(Packets.Message msg)
        {
            var senderId = msg.Reciever == self.UserID ? msg.Sender : msg.Reciever;
            var message  = new DB.Message(msg.Id, msg.Sender, senderId == self.UserID, msg.Text);

            var sender = _onlineUsers.First(usr => usr.UserID == senderId);

            if (_chats.ContainsKey(sender))
            {
                _chats[sender].Add(message);
            }
            else
            {
                _chats.Add(sender, new List <DB.Message> {
                    message
                });
                chatList.Items.Add(sender);
                chatList.Focus();
            }
            //TODO: add to DB
            _drawMessage(message);
        }