Ejemplo n.º 1
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        public const ushort CHAT_RESULT = Begin + 51;                   //聊天结果

        public static void RegisterPools()
        {
            PacketPools.Register(PING_NET, "ss2c.PingNet");
            PacketPools.Register(CLIENT_EVENT, "ss2c.ClientEvent");
            PacketPools.Register(GAME_ERROR, "ss2c.GameError");
            PacketPools.Register(ENUM_CHAR, "ss2c.EnumCharacter");
            PacketPools.Register(CHARACTER_INFO, "ss2c.CharacterInfo");
            PacketPools.Register(ENTER_SCENE, "ss2c.EnterScene");
            PacketPools.Register(UNIT_MOVE, "ss2c.UnitMove");
            PacketPools.Register(ENTER_AOI, "ss2c.UnitEnterAOI");
            PacketPools.Register(LEAVE_AOI, "ss2c.UnitLeaveAOI");
            PacketPools.Register(UNIT_MODIFY_INT, "ss2c.NotifyUpdatePlayerAttribInteger");
            PacketPools.Register(UNIT_MODIFY_STRING, "ss2c.NotifyUpdatePlayerAttribString");

            PacketPools.Register(MAIL_COUNT, "ss2c.MailCount");
            PacketPools.Register(MAIL_LIST, "ss2c.MailList");
            PacketPools.Register(MAIL_READ, "ss2c.MailRead");
            PacketPools.Register(MAIL_COMMAND, "ss2c.MailCommand");

            PacketPools.Register(RELATION_ADD, "ss2c.RelationAdd");
            PacketPools.Register(RELATION_REMOVE, "ss2c.RelationRemove");
            PacketPools.Register(RELATION_LIST, "ss2c.RelationList");
            PacketPools.Register(RELATION_GIVE, "ss2c.RelationGive");

            PacketPools.Register(COUNTER_LIST, "ss2c.CounterList");
            PacketPools.Register(COUNTER_MODIFY, "ss2c.CounterModify");

            PacketPools.Register(CHAT_RECV, "ss2c.ChatRecv");
            PacketPools.Register(CHAT_RESULT, "ss2c.ChatResult");
        }
Ejemplo n.º 2
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        public const ushort REQ_KICK_ACCOUNT = Begin + 4;               //踢号

        public static void RegisterPools()
        {
            PacketPools.Register(PROXY_WS_MSG, "ProxyS2CMsg");
            PacketPools.Register(ROBOT_TEST, "ws2gs.RobotTest");
            PacketPools.Register(CLIENT_LOGIN, "ws2gs.ClientLogin");
            PacketPools.Register(REQ_KICK_ACCOUNT, "ws2gs.ReqKickoutAccount");
        }
Ejemplo n.º 3
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        public const ushort ONLINE_COUNT = Begin + 5;                       //在线数

        public static void RegisterPools()
        {
            PacketPools.Register(PROXY_CLIENT_MSG, "ProxyC2SMsg");
            PacketPools.Register(ROBOT_TEST, "gs2ws.RobotTest");
            PacketPools.Register(CLIENT_LOGIN, "gs2ws.ClientLogin");
            PacketPools.Register(ONLINE_COUNT, "gs2ws.OnlineCount");
        }
Ejemplo n.º 4
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        public const ushort SERVER_TIME     = Begin + 4;                //服务器当前时间

        public static void RegisterPools()
        {
            PacketPools.Register(PING_NET, "ws2c.PingNet");
            PacketPools.Register(CLIENT_EVENT, "ws2c.ClientEvent");
            PacketPools.Register(GAME_ERROR, "ws2c.GameError");
            PacketPools.Register(SHUTDOWN_SERVER, "ws2c.ShutdownServer");
            PacketPools.Register(SERVER_TIME, "ws2c.ServerTime");
        }
Ejemplo n.º 5
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        public const ushort NOTIFY_SERVER    = Begin + 6;                   //分配给玩家的fs


        public static void RegisterPools()
        {
            PacketPools.Register(PROXY_SS_MSG, "ProxyS2CMsg");
            PacketPools.Register(ROBOT_TEST, "ss2gs.RobotTest");
            PacketPools.Register(CREATE_CHARACTER, "ss2gs.CreateCharacter");
            PacketPools.Register(REQ_KICK_ACCOUNT, "ss2gs.ReqKickoutAccount");
            PacketPools.Register(ENTER_GAME, "ss2gs.EnterGame");
            PacketPools.Register(NOTIFY_SERVER, "ss2gs.NotifyServer");
        }
Ejemplo n.º 6
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        public const ushort RELATION_GIVE   = Begin + 33;               //赠送

        public static void RegisterPools()
        {
            PacketPools.Register(PING_NET, "gl2ss.PingNet");

            PacketPools.Register(RELATION_ADD, "gl2ss.RelationAdd");
            PacketPools.Register(RELATION_REMOVE, "gl2ss.RelationRemove");
            PacketPools.Register(RELATION_LIST, "gl2ss.RelationList");
            PacketPools.Register(RELATION_GIVE, "gl2ss.RelationGive");
        }
Ejemplo n.º 7
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        public const ushort UNIT_MODIFY_STRING = Begin + 11;        //属性改变

        public static void RegisterPools()
        {
            PacketPools.Register(LOGIN_CLIENT, "ss2fs.LoginClient");
            PacketPools.Register(LOGOUT_CLIENT, "ss2fs.LogoutClient");
            PacketPools.Register(CLIENT_ONLINE, "ss2fs.ClientOnline");

            PacketPools.Register(UNIT_MODIFY_INT, "ss2ws.NotifyUpdatePlayerAttribInteger");
            PacketPools.Register(UNIT_MODIFY_STRING, "ss2ws.NotifyUpdatePlayerAttribString");
        }
Ejemplo n.º 8
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 public static void RegisterPools()
 {
     PacketPools.Register(PROXY_CLIENT_MSG, "ProxyC2SMsg");
     PacketPools.Register(ROBOT_TEST, "gs2ss.RobotTest");
     PacketPools.Register(ENUM_CHAR, "gs2ss.EnumCharacter");
     PacketPools.Register(ENTER_GAME, "gs2ss.EnterGame");
     PacketPools.Register(LOGOUT_ACCOUNT, "gs2ss.LogoutAccount");
     PacketPools.Register(KICK_ACCOUNT, "gs2ss.KickoutAccount");
 }
Ejemplo n.º 9
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 public static void RegisterPools()
 {
     //注册消息池
     PacketPools.Register(REQ_LOGIN, "inner.ReqLogin");
     PacketPools.Register(REP_LOGIN, "inner.RepLogin");
     PacketPools.Register(APPSERVER_LIST, "inner.AppServerList");
     PacketPools.Register(APPSERVER_ADD, "inner.AppServerAdd");
     PacketPools.Register(APPSERVER_REMOVE, "inner.AppServerRemove");
     PacketPools.Register(APPSERVER_SHUTDOWN, "inner.AppServerShutdown");
 }
Ejemplo n.º 10
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        public const ushort SPEED_CHECK = Begin + 9;                    //加速检测


        public static void RegisterPools()
        {
            PacketPools.Register(PING_NET, "c2gs.PingNet");
            PacketPools.Register(ENCRYPT, "c2gs.EncryptInfo");
            PacketPools.Register(CLIENT_LOGIN, "c2gs.ClientLogin");
            PacketPools.Register(ENUM_CHAR, "c2gs.EnumCharacter");
            PacketPools.Register(CREATE_CHARACTER, "c2gs.CreateCharacter");
            PacketPools.Register(ENTER_GAME, "c2gs.EnterGame");
            PacketPools.Register(ROBOT_TEST, "c2gs.RobotTest");
            PacketPools.Register(SPEED_CHECK, "c2gs.SpeedCheck");
        }
Ejemplo n.º 11
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        public const ushort GAME_ERROR   = Begin + 11;                  //游戏错误

        public static void RegisterPools()
        {
            PacketPools.Register(PING_NET, "gs2c.PingNet");
            PacketPools.Register(ENCRYPT, "gs2c.EncryptInfo");
            PacketPools.Register(CLIENT_LOGIN, "gs2c.ClientLogin");
            PacketPools.Register(CREATE_CHARACTER, "gs2c.CreateCharacter");
            PacketPools.Register(ENTER_GAME, "gs2c.EnterGame");
            PacketPools.Register(ROBOT_TEST, "gs2c.RobotTest");
            PacketPools.Register(SPEED_CHECK, "gs2c.SpeedCheck");
            PacketPools.Register(CLIENT_EVENT, "gs2c.ClientEvent");
            PacketPools.Register(GAME_ERROR, "gs2c.GameError");
        }
Ejemplo n.º 12
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        public const ushort RELATION_APPLY_CMD = Begin + 33;            //请求操作

        public static void RegisterPools()
        {
            PacketPools.Register(PING_NET, "ss2gl.PingNet");

            PacketPools.Register(LOGIN_CLIENT, "ss2gl.LoginClient");
            PacketPools.Register(LOGOUT_CLIENT, "ss2gl.LogoutClient");
            PacketPools.Register(UNIT_MODIFY_INT, "ss2gl.NotifyUpdatePlayerAttribInteger");
            PacketPools.Register(UNIT_MODIFY_STRING, "ss2gl.NotifyUpdatePlayerAttribString");

            PacketPools.Register(RELATION_ADD, "ss2gl.RelationAdd");
            PacketPools.Register(RELATION_REMOVE, "ss2gl.RelationRemove");
            PacketPools.Register(RELATION_GIVE, "ss2gl.RelationGive");
            PacketPools.Register(RELATION_APPLY_CMD, "ss2gl.RelationApplyCmd");
        }
Ejemplo n.º 13
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        public const ushort CHAT_SEND = Begin + 50;                     //聊天

        public static void RegisterPools()
        {
            PacketPools.Register(PING_NET, "c2ss.PingNet");
            PacketPools.Register(RESOURCE_LOADED, "c2ss.ResourceLoaded");
            PacketPools.Register(ENTER_SCENE, "c2ss.EnterScene");
            PacketPools.Register(UNIT_MOVE, "c2ss.UnitMove");
            PacketPools.Register(UNIT_MODIFY_INT, "c2ss.NotifyUpdatePlayerAttribInteger");
            PacketPools.Register(UNIT_MODIFY_STRING, "c2ss.NotifyUpdatePlayerAttribString");

            PacketPools.Register(MAIL_LIST, "c2ss.MailList");
            PacketPools.Register(MAIL_READ, "c2ss.MailRead");
            PacketPools.Register(MAIL_WRITE, "c2ss.MailWrite");
            PacketPools.Register(MAIL_TAKE, "c2ss.MailTake");
            PacketPools.Register(MAIL_DELETE, "c2ss.MailDelete");

            PacketPools.Register(RELATION_ADD, "c2ss.RelationAdd");
            PacketPools.Register(RELATION_REMOVE, "c2ss.RelationRemove");
            PacketPools.Register(RELATION_LIST, "c2ss.RelationList");
            PacketPools.Register(RELATION_GIVE, "c2ss.RelationGive");
            PacketPools.Register(RELATION_APPLY_CMD, "c2ss.RelationApplyCmd");

            PacketPools.Register(CHAT_SEND, "c2ss.ChatSend");
        }
Ejemplo n.º 14
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 public static void RegisterPools()
 {
     PacketPools.Register(PROXY_CLIENT_MSG, "ProxyC2SMsg");
 }
Ejemplo n.º 15
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        public const ushort PING_NET = Begin;                           //ping网络

        public static void RegisterPools()
        {
            PacketPools.Register(PING_NET, "c2fs.PingNet");
        }
Ejemplo n.º 16
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        public const ushort SERVER_TIME = Begin + 1;                    //服务器当前时间

        public static void RegisterPools()
        {
            PacketPools.Register(PING_NET, "c2ws.PingNet");
            PacketPools.Register(SERVER_TIME, "c2ws.ServerTime");
        }
Ejemplo n.º 17
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 public static void RegisterPools()
 {
     PacketPools.Register(PROXY_WS_MSG, "ProxyS2CMsg");
 }
Ejemplo n.º 18
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        public const ushort CLIENT_ONLINE = Begin + 3;              //检测是否在线

        public static void RegisterPools()
        {
            PacketPools.Register(CLIENT_ONLINE, "ws2ss.ClientOnline");
        }