Ejemplo n.º 1
0
 public byte[] GetBuffer()
 {
     PacketOut outpack = new PacketOut();
     outpack.WriteString(members_name);
     outpack.WriteLong(money);
     outpack.WriteInt16(rank);
     outpack.WriteBool(boChange);
     return outpack.GetBuffer();
 }
Ejemplo n.º 2
0
 public byte[] GetBuffer()
 {
     PacketOut outpack = new PacketOut();
     outpack.WriteBuff(InternalPacket.HEAD);
     outpack.WriteUInt16(mParam);
     outpack.WriteInt32(accountid);
     outpack.WriteBool(IsExit);
     outpack.WriteString(name);
     outpack.WriteUInt32(lookface);
     outpack.WriteUInt32(hair);
     outpack.WriteByte(level);
     outpack.WriteInt32(exp);
     outpack.WriteUInt32(life);
     outpack.WriteUInt32(mana);
     outpack.WriteByte(profession);
     outpack.WriteInt16(pk);
     outpack.WriteLong(gold);
     outpack.WriteLong(gamegold);
     outpack.WriteLong(stronggold);
     outpack.WriteUInt32(mapid);
     outpack.WriteInt16(x);
     outpack.WriteInt16(y);
     outpack.WriteString(hotkey);
     outpack.WriteULong(guanjue);
     outpack.WriteByte(godlevel);
     outpack.WriteByte(maxeudemon);
     outpack.WriteBuff(InternalPacket.TAIL);
     return outpack.GetBuffer();
 }
Ejemplo n.º 3
0
 public byte[] GetBuffer()
 {
     PacketOut outpack = new PacketOut();
     outpack.WriteUInt32(id);
     outpack.WriteString(name);
     outpack.WriteByte(title);
     outpack.WriteInt32(leader_id);
     outpack.WriteString(leader_name);
     outpack.WriteLong(money);
     outpack.WriteString(notice);
     outpack.WriteInt32(list_member.Count);
     for (int i = 0; i < list_member.Count; i++)
     {
         outpack.WriteBuff(list_member[i].GetBuffer());
     }
      return outpack.GetBuffer();
 }
Ejemplo n.º 4
0
 public byte[] GetBuffer()
 {
     PacketOut outpack = new PacketOut();
     outpack.WriteBuff(InternalPacket.HEAD);
     outpack.WriteUInt16(mParam);
     outpack.WriteByte(ret);
     outpack.WriteInt32(play_id);
     outpack.WriteInt32(legion_id);
     outpack.WriteLong(money);
     outpack.WriteUInt32(boss_id);
     outpack.WriteBuff(InternalPacket.TAIL);
     return outpack.GetBuffer();
 }