Ejemplo n.º 1
0
        private void ManageHandleMovementRequest(PacketHandleMovementInput packet)
        {
            // Send requets to the server
            PacketMovementUpdateRequest movUpdateRequest = new PacketMovementUpdateRequest(packet.DestinationWanted, packet.ComponentId);

            EventManager.Get().EnqueuePacket(0, movUpdateRequest);

            ///////////////////////////////////
            // For now just echo back to the view -> should be done by the server in the futur
            // TODO : Delete
            //DeusVector2 destination = packet.DestinationWanted;
            //uint originTimestampMs = TimeHelper.GetUnixMsTimeStamp() + 200;
            //DeusVector2 origin = DeusVector2.Zero;
            //
            //// get value at update
            //var compo = FindComponent(packet.ObjectId, packet.ComponentId);
            //if (compo != null && compo is PositionTimeLineComponent)
            //{
            //    origin = (DeusVector2)(compo as PositionTimeLineComponent).GetViewValue(originTimestampMs);
            //    Console.WriteLine($"Estimate value : ({origin.X},{origin.Y})");
            //}
            //
            //// get futur ms
            //double sqrtDist = DeusVector2.SqrtMagnitude(origin, destination);
            //uint dtReachDestinationMs = (uint)(sqrtDist / 0.001d); // t = d / s
            //Console.WriteLine($"Time to go there : {dtReachDestinationMs} ms");
            //
            //PacketMovementUpdateAnswer movUpdate = new PacketMovementUpdateAnswer(packet.ObjectId, packet.ComponentId, origin, originTimestampMs, destination, originTimestampMs + dtReachDestinationMs);
            //EventManager.Get().EnqueuePacket(0, movUpdate);
            ///////////////////////////////////
        }
Ejemplo n.º 2
0
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            RaycastHit hit;
            if (GetMouseGamePosition(out hit))
            {
                PacketHandleMovementInput packet = new PacketHandleMovementInput(ObjectId, PositionComponentId, new DeusVector2(hit.point.x, hit.point.z));
                EventManager.Get().EnqueuePacket(0, packet);
            }
        }

        if (Input.GetKeyDown(KeyCode.A))
        {
            RaycastHit hit;
            if (GetMouseGamePosition(out hit))
            {
                PacketHandleSkillInput packet = new PacketHandleSkillInput(ObjectId, PositionComponentId, 1, new DeusVector2(hit.point.x, hit.point.z));
                EventManager.Get().EnqueuePacket(0, packet);
            }
        }
    }
Ejemplo n.º 3
0
        static void HandleInput()
        {
            while (!wantToCancel)
            {
                Console.WriteLine("0 : Message | 1 : Get games | 2 : Create games | 3 : Join game | 4 : Leave game | 5 : Ready \n Your choice : ");
                string choice = Console.ReadLine();

                if (choice == "stop")
                {
                    wantToCancel = true;
                }
                else if (choice == "0")
                {
                    Console.WriteLine("Your message : ");
                    string message = Console.ReadLine();

                    PacketTextMessage packet = new PacketTextMessage();
                    packet.MessageText = message;
                    EventManager.Get().EnqueuePacket(0, packet);
                }
                else if (choice == "1")
                {
                    PacketHandleClickUI packet = new PacketHandleClickUI();
                    packet.UIClicked = PacketHandleClickUI.UIButton.GetGameButton;
                    EventManager.Get().EnqueuePacket(0, packet);
                }
                else if (choice == "2")
                {
                    PacketHandleClickUI packet = new PacketHandleClickUI();
                    packet.UIClicked = PacketHandleClickUI.UIButton.CreateGameButton;
                    EventManager.Get().EnqueuePacket(0, packet);
                }
                else if (choice == "3")
                {
                    Console.WriteLine("Game id : ");
                    string message = Console.ReadLine();

                    uint idGame = 0;
                    if (uint.TryParse(message, out idGame))
                    {
                        PacketHandleClickUI packet = new PacketHandleClickUI();
                        packet.UIClicked    = PacketHandleClickUI.UIButton.JoinGameButton;
                        packet.GameIdToJoin = idGame;

                        EventManager.Get().EnqueuePacket(0, packet);
                    }
                }
                else if (choice == "4")
                {
                    PacketHandleClickUI packet = new PacketHandleClickUI();
                    packet.UIClicked = PacketHandleClickUI.UIButton.LeaveGameButton;
                    EventManager.Get().EnqueuePacket(0, packet);
                }
                else if (choice == "5")
                {
                    PacketHandleClickUI packet = new PacketHandleClickUI();
                    packet.UIClicked = PacketHandleClickUI.UIButton.ReadyButton;
                    EventManager.Get().EnqueuePacket(0, packet);
                }
                else if (choice == "6")
                {
                    PacketHandleMovementInput packet = new PacketHandleMovementInput(1, 2, new DeusVector2(0, 10));
                    EventManager.Get().EnqueuePacket(0, packet);
                }
                else if (choice == "7")
                {
                    PacketHandleMovementInput packet = new PacketHandleMovementInput(1, 2, new DeusVector2(0, 0));
                    EventManager.Get().EnqueuePacket(0, packet);
                }
            }
        }