Ejemplo n.º 1
0
 public void QueueToAll(PacketFromServer p)
 {
     foreach (ConstructSession c in world.Players)
     {
         c.Player.Queue.Queue(p);
     }
 }
Ejemplo n.º 2
0
 public static void QueueToAll(PacketFromServer packet)
 {
     foreach (Client p in PlayerList.List)
     {
         p.Queue.Queue(packet);
     }
 }
Ejemplo n.º 3
0
 public void SendToAll(PacketFromServer packet)
 {
     foreach (var p in Players)
     {
         p.Send(packet);
     }
 }
Ejemplo n.º 4
0
        protected override void SendToClientInternal(PacketFromServer packet)
        {
            var chat = packet as ChatMessageServer;

            if (chat != null)
            {
                if (chat.Json.Text != null)
                {
                    writer.WriteLine(ColorCode(chat.Json.Text));
                }
                else
                {
                    writer.WriteLine(chat.ToString()); //TODO: to the transaltion
                }
                writer.Flush();
                return;
            }
            var disc = packet as Disconnect;

            if (disc != null)
            {
                writer.WriteLine(ColorCode(disc.Reason.Text));
                writer.Flush();
                return;
            }
        }
Ejemplo n.º 5
0
 public static void FromServer(PacketFromServer packet, Client player)
 {
     #if DEBUG
     if (Show(packet))
     {
         Console.WriteLine("S-> : " + packet);
     }
     #endif
 }
Ejemplo n.º 6
0
 public static void ToClient(Client c, PacketFromServer packet)
 {
     #if DEBUG
     if (Show(packet))
     {
         Console.WriteLine(" ->C: " + packet.PacketBuffer.Length + ", " + packet);
     }
     //System.Threading.Thread.Sleep(500);
     #endif
 }
Ejemplo n.º 7
0
 public void SendToAllBut(PacketFromServer packet, WorldSession player)
 {
     foreach (var p in Players)
     {
         if (p == player)
         {
             continue;
         }
         p.Send(packet);
     }
 }
Ejemplo n.º 8
0
 protected void QueueToAllButMe(PacketFromServer p)
 {
     foreach (ConstructSession c in world.Players)
     {
         if (c == this)
         {
             continue;
         }
         c.Player.Queue.Queue(p);
     }
 }
Ejemplo n.º 9
0
        protected override void SendToClientInternal(PacketFromServer packet)
        {
            try
            {
                if (packet.PacketBuffer == null)
                {
                    packet.Prepare();
                }

                Debug.ToClient(this, packet);

                if (packet is PrecompiledPacket)
                {
                    lock (clientStream)
                        clientStream.Write(packet.PacketBuffer, 0, packet.PacketBuffer.Length);
                    return;
                }

                lock (clientStream)
                {
                    if (maxUncompressed >= 0)
                    {
                        Packet.WriteVarInt(clientStream, packet.PacketBuffer.Length + Packet.VarIntSize(packet.PacketBufferUncompressedSize)); //Uncompressed size length
                        Packet.WriteVarInt(clientStream, packet.PacketBufferUncompressedSize);                                                 //Uncompressed size if compressed
                    }
                    else
                    {
                        Packet.WriteVarInt(clientStream, packet.PacketBuffer.Length);
                    }

                    clientStream.Write(packet.PacketBuffer, 0, packet.PacketBuffer.Length);
                    #if DEBUG
                    clientStream.Flush();
                    #endif
                }
            }
            catch (SocketException se)
            {
                Phase = Phases.FinalClose;
                Close(se.Message);
            }
            catch (IOException ioe)
            {
                Phase = Phases.FinalClose;
                Close(ioe.Message);
            }
            catch (ObjectDisposedException)
            {
                Phase = Phases.FinalClose;
            }
        }
Ejemplo n.º 10
0
        private void SendToPossessors(PacketFromClient p)
        {
            var pby = PossessedBy;

            if (pby.Length == 0)
            {
                return;
            }

            VanillaSession real = Session as VanillaSession;

            PacketFromServer ps = null;

            switch (p.PacketID)
            {
            case PlayerPositionLookClient.ID:
            {
                if (real == null)
                {
                    return;
                }

                var pl = (PlayerPositionLookClient)p;
                var et = new EntityTeleport(real.EID, pl.Position);
                et.Yaw   = pl.Yaw;
                et.Pitch = pl.Pitch;

                EntityHeadYaw hy = new EntityHeadYaw(real.EID, pl.Yaw);
                foreach (WorldSession s in pby)
                {
                    s.Player.Queue.Queue(et);
                    s.Player.Queue.Queue(hy);
                }
            }
                return;
            }

            if (ps == null)
            {
                return;
            }

            foreach (WorldSession s in pby)
            {
                s.Player.Queue.Queue(ps);
            }
        }
Ejemplo n.º 11
0
        public void SendToClient(PacketFromServer packet)
        {
            if (Phase == Phases.FinalClose)
            {
                return;
            }

#if DEBUG
            /*if (packet is PlayerPositionLook)
             *  Thread.Sleep(50);
             * Thread.Sleep(30);*/
#endif

            //Thread.Sleep(100);
            //Debug.WriteLine(packet);

            //Send possessed packets
            SendToPossessors(packet);

            //Ping update
            KeepAlivePing ka = packet as KeepAlivePing;
            if (ka != null)
            {
                lock (pings)
                {
                    if (pings.ContainsKey(ka.KeepAliveID))
                    {
                        pings.Remove(ka.KeepAliveID);
                    }
                    if (pings.Count > 5)
                    {
                        pings.Clear();
                    }

                    pings.Add(ka.KeepAliveID, DateTime.Now);
                }
            }

            SendToClientInternal(packet);
        }
Ejemplo n.º 12
0
        public void Queue(PacketFromServer p)
        {
            if (disposed)
            {
                return;
            }
            lock (packetQueue)
            {
                packetQueue.Add(p);

                packets += 1;
                if (maxPackets < packets)
                {
                    maxPackets = packets;
                }

                if (sendQueueActive == false)
                {
                    sendQueueActive = true;
                    ThreadPool.QueueUserWorkItem(SendAll);
                }
            }
        }
Ejemplo n.º 13
0
 protected virtual void SendToClientInternal(PacketFromServer packet)
 {
     throw new NotImplementedException();
 }
Ejemplo n.º 14
0
        private void SendToPossessors(PacketFromServer p)
        {
            var pby = PossessedBy;

            if (pby.Length == 0)
            {
                return;
            }

            VanillaSession real = Session as VanillaSession;

            switch (p.PacketID)
            {
            case PlayerAbilities.ID:
            case ChatMessageServer.ID:
                return;

            case ChangeGameState.ID:
                var ns = (ChangeGameState)p;
                if (ns.Reason == GameState.ChangeGameMode)
                {
                    return;
                }
                break;

            case CollectItem.ID:
            {
                var ci = (CollectItem)p;
                if (ci.EID == EntityID && real != null)
                {
                    ci.EID = real.EID;
                }
                break;
            }


            case Animation.ID:
            {
                Animation pl = (Animation)p;
                var       et = new Animation(this.EntityID, pl.Animate);
                p = et;
                break;
            }

            case Disconnect.ID:
            {
                //Kick all possessers
                foreach (WorldSession s in pby)
                {
                    s.Player.SetWorld(World.Construct);
                }
                return;
            }

            case PlayerListItem.ID:
                return;
            }

            foreach (WorldSession s in pby)
            {
                s.Player.Queue.Queue((PacketFromServer)p);
            }
        }
Ejemplo n.º 15
0
        /// <summary>
        /// What the Server sends to the client
        /// </summary>
        protected virtual void FromServerGaming(PacketFromServer packet)
        {
            try
            {
                byte pid = packet.PacketID;

                if (pid == PassThrough.ID)
                {
                    Player.SendToClient(packet);
                    return;
                }

                //Before we rewrite the eid
                //Record all presented mobs, so far we have no method of cleaning this up so hold your thumbs
                if (pid == SpawnMob.ID)
                {
                    World.Main.UpdateEntity((SpawnMob)packet);
                }
                if (pid == EntityMetadata.ID)
                {
                    World.Main.UpdateEntity((EntityMetadata)packet);
                }
                //if (pid == SpawnPlayer.ID)
                //World.Main.UpdateEntity((SpawnPlayer)packet);
                if (pid == SpawnObject.ID)
                {
                    World.Main.UpdateEntity((SpawnObject)packet);
                }
                if (pid == SpawnPainting.ID)
                {
                    World.Main.UpdateEntity((SpawnPainting)packet);
                }

                //Rewrite own EID, Fix eid to client eid player
                if (packet is IEntity)
                {
                    IEntity ie = (IEntity)packet;
                    if (ie.EID == EID)
                    {
                        ie.EID = Player.EntityID;
                        packet.SetPacketBuffer(null);
                    }
                }
                if (pid == SpawnObject.ID)
                {
                    var so = (SpawnObject)packet;
                    if (so.SourceEntity == EID)
                    {
                        so.SourceEntity = Player.EntityID;
                        packet.SetPacketBuffer(null);
                    }
                }

                //Region filters
                if (CurrentRegion != null && CurrentRegion.FilterServer(this, packet))
                {
                    return;
                }

                //Cloak and Nick
                if (Cloak.Filter(this, packet))
                {
                    return;
                }

                switch (pid)
                {
                case SpawnPlayer.ID:
                    //Change reported uuid from offline to the known with names
                    var sp = (SpawnPlayer)packet;
                    var p  = PlayerList.GetPlayerByVanillaUUID(sp.PlayerUUID);
                    if (p != null)
                    {
                        Debug.WriteLine("SpawnPlayer changed from " + sp.PlayerUUID);
                        Debug.WriteLine("SpawnPlayer changed to   " + p.UUID);
                        sp.PlayerUUID = p.UUID;
                        sp.SetPacketBuffer(null);
                    }
                    else
                    {
                        Debug.WriteLine("SpawnPlayer not changed: " + sp.PlayerUUID);
                    }
                    break;

                case ChangeGameState.ID:
                    ChangeGameState ns = packet as ChangeGameState;
                    if (ns.Reason == GameState.BeginRaining || ns.Reason == GameState.EndRaining)
                    {
                        World.Main.Weather = ns;
                    }
                    if (ns.Reason == GameState.ChangeGameMode)
                    {
                        Mode = (GameMode)ns.Value;
                    }
                    break;

                case SpawnObject.ID:
                    var so = (SpawnObject)packet;
                    if (so.Type != Vehicles.Item)
                    {
                        break;
                    }
                    OreTracker.Spawn(so, Position);
                    break;

                case EntityMetadata.ID:
                    OreTracker.Track((EntityMetadata)packet);
                    break;

                case EntityEffect.ID:
                    EntityEffect ee = (EntityEffect)packet;
                    if (ee.Effect == PlayerEffects.MoveSpeed)
                    {
                        EffectSpeed.Active    = true;
                        EffectSpeed.Amplifier = ee.Amplifier;
                    }
                    if (ee.Effect == PlayerEffects.MoveSlowdown)
                    {
                        EffectSlow.Active    = true;
                        EffectSlow.Amplifier = ee.Amplifier;
                    }
                    break;

                case RemoveEntityEffect.ID:
                    RemoveEntityEffect re = (RemoveEntityEffect)packet;
                    if (re.Effect == PlayerEffects.MoveSpeed)
                    {
                        EffectSpeed.Active = false;
                    }
                    if (re.Effect == PlayerEffects.MoveSlowdown)
                    {
                        EffectSlow.Active = false;
                    }
                    break;

                case TimeUpdate.ID:
                    World.Main.Time = packet as TimeUpdate;
                    break;

                case UseBed.ID:
                    UseBed ub = (UseBed)packet;
                    if (ub.EID == Player.EntityID)
                    {
                        Sleeping = true;
                    }
                    break;

                //Waking up, among other things
                case Animation.ID:
                    Animation a = (Animation)packet;
                    if (a.EID == Player.EntityID)
                    {
                        if (a.Animate == Animations.LeaveBed)
                        {
                            Sleeping = false;
                        }
                    }
                    break;

                    #region Position and speed

                //Regions and player position
                case PlayerPositionLookServer.ID:
                    var pp = (PlayerPositionLookServer)packet;
                    if (pp.Position.Y % 1 > 0.95)
                    {
                        //Console.WriteLine(pp.Position.ToString("0.00") + " " + pp.HeadY);
                        pp.Position.Y = Math.Ceiling(Position.Y);
                        //pp.HeadPosition = Position.Y + 1.62;
                        //Console.WriteLine(pp.Position.ToString("0.00") + " " + pp.Stance);
                        packet.SetPacketBuffer(null);
                    }
                    SetPosition(pp.Position, false);
                    break;

                case Respawn.ID:
                    Dimension = ((Respawn)packet).Dimension;
                    SetPosition(Position, false);
                    break;

                //Boats and carts
                case AttachEntity.ID:
                    AttachEntity ae = (AttachEntity)packet;
                    if (ae.EID == Player.EntityID)
                    {
                        AttachedEntity = ae.VehicleID;
                    }
                    break;

                case UpdateBlockEntity.ID:
                    if (Player.Admin(Permissions.AnyAdmin))
                    {
                        var ute = (UpdateBlockEntity)packet;
                        if (ute.Action == UpdateBlockEntity.Actions.MobSpawner)
                        {
                            if (Spawners.Contains(ute.Pos) == false)
                            {
                                Spawners.Add(ute.Pos);
                            }
                        }
                    }
                    break;

                case EntityTeleport.ID:
                    if (AttachedEntity != 0)
                    {
                        EntityTeleport et = (EntityTeleport)packet;
                        if (et.EID == AttachedEntity)
                        {
                            SetPosition(et.Position, false);
                        }
                    }
                    break;

                case EntityRelativeMove.ID:
                    if (AttachedEntity != 0)
                    {
                        EntityRelativeMove er = (EntityRelativeMove)packet;
                        if (er.EID == AttachedEntity)
                        {
                            SetPosition(Position + er.Delta, false);
                        }
                    }
                    break;
                    #endregion

                case ChatMessageServer.ID:
                    if (ServerParser.ParseServer(this.Player, (ChatMessageServer)packet))
                    {
                        return;
                    }
                    break;

                //Inventory
                case WindowItems.ID:
                    var wi = (WindowItems)packet;
                    for (int n = 0; n < wi.Items.Length; n++)
                    {
                        if (wi.Items[n] == null)
                        {
                            continue;
                        }
                        if (wi.Items[n].Count > 64)
                        {
                            wi.Items[n] = null;
                            packet.SetPacketBuffer(null);
                        }
                    }
                    break;

                case SetSlot.ID:
                    //Debug.WriteLine(packet);
                    SetSlot ss = (SetSlot)packet;

                    if (0 <= ss.Slot && ss.Slot < Inventory.Length)
                    {
                        Inventory[ss.Slot] = ss.Item;
                    }
                    break;

                //Tab player list items: Block Player, managed in PlayerList thread
                case PlayerListItem.ID:
                    return;

                case HeldItemServer.ID:
                    //Active item
                    var hc = (HeldItemServer)packet;
                    if (hc.SlotID >= 0 && hc.SlotID <= 8)
                    {
                        ActiveInventoryIndex = hc.SlotID;
                    }
                    else
                    {
                        Log.Write(
                            new InvalidOperationException("Invalid holding slot id: " + hc.SlotID),
                            this.Player
                            );
                    }
                    break;

                //Keep a record of what window is open
                case WindowOpen.ID:
                    WorldRegion r  = LastClickRegion ?? CurrentRegion;
                    var         wo = (WindowOpen)packet;
                    if (OpenWindows.ContainsKey(wo.WindowID))
                    {
                        OpenWindows.Remove(wo.WindowID);
                    }
                    OpenWindows.Add(wo.WindowID, new OpenWindowRegion(wo, r));

                    if (r == null || (Player.Admin(Permissions.AnyAdmin) == false) && (Mode == GameMode.Creative))
                    {
                        //Leave unmodified
                    }
                    else
                    {
                        if (r.Type == Protected.Type &&
                            r.IsResident(Player) == false &&
                            wo.InventoryType != "CraftingTable" &&
                            wo.InventoryType != "Enchant" &&
                            wo.WindowTitle != "container.enderchest")
                        {
                            var cj = new ChatJson();
                            cj.Text        = "Locked: " + r.Name;
                            wo.WindowTitle = cj.Serialize();
                            wo.SetPacketBuffer(null);
                        }
                    }
                    break;

                //Turn off pvp when you die
                case UpdateHealth.ID:
                    UpdateHealth uh = (UpdateHealth)packet;
                    if (Player.PvP && uh.Health <= 0)
                    {
                        Player.PvP = false;
                        Player.TellSystem(Chat.Purple, "PvP off");
                    }
                    break;


                case WindowCloseServer.ID:
                    WindowClose((WindowCloseServer)packet);
                    break;

                //Disconnect while running the game
                //For disconnect at login see the handshake part
                case Disconnect.ID:
                    Disconnect d = (Disconnect)packet;
                    if (d.Reason.Text == "Flying is not enabled on this server")
                    {
                            #if !DEBUG
                        Player.BanByServer(DateTime.Now.AddMinutes(2), d.Reason.Text);
                            #else
                        Chatting.Parser.Say(Chat.Yellow + Player.Name + Chat.Blue, " was kicked for flying");
                            #endif
                        return;
                    }
                    if (d.Reason.Text == "Internal server error")
                    {
                        Log.WritePlayer(
                            this.Player,
                            "Backend: Internal error - Restarting connection"
                            );
                        Player.SetWorld(World.Main);
                        return;
                    }
                    Player.SetWorld(World.Construct);
                    return;
                }
                //////////////Sending packet
                Player.SendToClient(packet);
                //////////////

#if !DEBUG
            } catch (Exception e)
            {
                thread.State = "ServerGamingException: " + e.Message;

                Log.Write(e, this.Player);
                Player.Queue.Queue(packet);
#endif
            }
            finally
            {
            }
        }
Ejemplo n.º 16
0
        void ReceiverRunServer()
        {
            PacketFromServer p = null;

            try
            {
                thread.State = "Active loop";
                while (phase == Phases.Gaming)
                {
                    try
                    {
#if DEBUG
                        prev8 = prev7;
                        prev7 = prev6;
                        prev6 = prev5;
                        prev5 = prev4;
                        prev4 = prev3;
                        prev3 = prev2;
                        prev2 = prev1;
                        prev1 = p;
#endif
                        //thread.State = "Active loop, prev: " + p;
                        p = PacketFromServer.ReadServer(serverStream);
                        thread.WatchdogTick = DateTime.Now;

                        Debug.FromServer(p, Player);
                        //thread.State = "Got Packet " + p;
                    }
                    catch (EndOfStreamException)
                    {
                        phase = Phases.FinalClose;
                        return;
                    }
                    catch (IOException)
                    {
                        phase = Phases.FinalClose;
                        return;
                    }
                    catch (ObjectDisposedException)
                    {
                        phase = Phases.FinalClose;
                        return;
                    }
                    catch (Exception e)
                    {
                        if (phase != Phases.FinalClose)
                        {
#if DEBUG
                            Log.Write(new PrevException(prev8), Player);
                            Log.Write(new PrevException(prev7), Player);
                            Log.Write(new PrevException(prev6), Player);
                            Log.Write(new PrevException(prev5), Player);
                            Log.Write(new PrevException(prev4), Player);
                            Log.Write(new PrevException(prev3), Player);
                            Log.Write(new PrevException(prev2), Player);
                            Log.Write(new PrevException(prev1), Player);
#endif
                            Log.Write(e, Player);
                            phase = Phases.FinalClose;
                        }
                        return;
                    }

                    if (phase == Phases.FinalClose)
                    {
                        break;
                    }

                    try
                    {
                        FromServerGaming(p);
                    }
                    catch (Exception e)
                    {
                        Log.Write(e, Player);
                        return;
                    }
                }
            }
            finally
            {
                thread.State = "Loop ended, closing";

#if DEBUG
                Console.WriteLine("ServerReceiver Ended: " + Player);
#endif
                serverStream.Close();
                thread.State = "Stream closed";
            }
        }
Ejemplo n.º 17
0
 public void Send(PacketFromServer p)
 {
     Player.Queue.Queue(p);
 }