/// <summary>
        /// Sends BCharacterPersistenceDone.
        /// </summary>
        /// <param name="s">The session.</param>
        /// <param name="p">Packet BRequestRetrievePersistentData.</param>
        public static void SendCharacterPersistenceDone(Session s, Package p)
        {
            Player ObjPlayer = s.Player;

            PacketBCharacterPersistenceDone ResponseContent = new PacketBCharacterPersistenceDone(ObjPlayer.Empire.CurrentCharacter.Id);

            Logger.Debug($"{p.Key}::SendCharacterPersistenceDone - Execute command: {ResponseContent}");

            byte[] Response = ResponseContent.ToByteArray();

            Package Package = new Package(p.HeaderXuid, p.HeaderField20, p.HeaderServiceId, p.HeaderField22, PacketTypes.BCharacterPersistenceDone, p.HeaderRequestId, Response);

            byte[] ToSend = Package.ToByteArray();

            s.Send(ToSend, 0, ToSend.Length);
        }
Ejemplo n.º 2
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        /// <summary>
        /// Sends BCharacterPersistenceDone.
        /// </summary>
        /// <param name="s">The session.</param>
        /// <param name="p">Packet BRequestRetrievePersistentData.</param>
        /// <param name="r">Packet BRequestRetrievePersistentData content.</param>
        private static void _SendCharacterPersistenceDone(Session s, Package p, PacketBRequestRetrievePersistentData r)
        {
            PacketBCharacterPersistenceDone ResponseContent = new PacketBCharacterPersistenceDone(r.CharacterId);

            if (s.Logger.IsDebugEnabled)
            {
                s.Logger.Debug($"Command response: {ResponseContent}");
            }

            byte[] Response = ResponseContent.ToByteArray();

            Package Package = new Package(p.HeaderXuid, p.HeaderField20, p.HeaderServiceId, p.HeaderField22, (byte)PacketTypes.BCharacterPersistenceDone, p.HeaderRequestId, Response);

            byte[] ToSend = Package.ToByteArray();

            s.Send(ToSend, 0, ToSend.Length);
        }