public static string GetAssetBundleServerURL()
        {
            string downloadURL = string.Empty;
            // 注意:这里获取所有内网地址后选择一个最小的,因为可能存在虚拟机网卡
            var ips  = new List <string>();
            var host = Dns.GetHostEntry(Dns.GetHostName());

            foreach (IPAddress ip in host.AddressList)
            {
                if (ip.AddressFamily == AddressFamily.InterNetwork)
                {
                    ips.Add(ip.ToString());
                }
            }
            ips.Sort();
            if (ips.Count <= 0)
            {
                UnityEngine.Debug.LogError("Get inter network ip failed!");
            }
            else
            {
                downloadURL = "http://" + ips[0] + ":7888/";
                downloadURL = downloadURL + PackageUtils.GetCurPlatformChannelPath() + "/";
            }
            return(downloadURL);
        }
Ejemplo n.º 2
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        public static string GetAssetBundleServerURL()
        {
            string ip          = PackageUtils.GetLocalServerIP();
            string downloadURL = "http://" + ip + ":7888/";

            downloadURL = downloadURL + PackageUtils.GetCurPlatformChannelPath() + "/";
            return(downloadURL);
        }