/// <summary>See <see cref="IDisposable.Dispose"/>.</summary> public void Dispose() { if (reader != null) { reader.Dispose(); } }
/// <summary> /// Releases all resources used by this object /// </summary> /// <param name="disposing">True if this method was called from /// <Typ>/System.IDisposable.Dispose</Typ></param> protected override void Dispose(bool disposing) { try { if (m_isDisposed) { return; } if (m_spPackageReader != null) { m_spPackageReader.Dispose(); m_spPackageReader = null; m_isDisposed = true; } } finally { base.Dispose(disposing); } }
public void Dispose() { PackageStream?.Dispose(); PackageReader?.Dispose(); }
private void SaveSavegameDatabase() { var packageReader = new PackageReader(storyFilePath.Text); Package package = packageReader.Read(); AbstractFileInfo globalsLsf = package.Files.FirstOrDefault(p => p.Name == "globals.lsf"); if (globalsLsf == null) { MessageBox.Show("The specified package is not a valid savegame (globals.lsf not found)", "Load Failed", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } // Load globals.lsf Resource resource; Stream rsrcStream = globalsLsf.MakeStream(); try { using (var rsrcReader = new LSFReader(rsrcStream)) { resource = rsrcReader.Read(); } } finally { globalsLsf.ReleaseStream(); } // Save story resource and pack into the Story.Story attribute in globals.lsf using (var storyStream = new MemoryStream()) { var storyWriter = new StoryWriter(); storyWriter.Write(storyStream, _story); LSLib.LS.Node storyNode = resource.Regions["Story"].Children["Story"][0]; storyNode.Attributes["Story"].Value = storyStream.ToArray(); } // Save globals.lsf var rewrittenStream = new MemoryStream(); // TODO: Resave using original version var rsrcWriter = new LSFWriter(rewrittenStream, FileVersion.CurrentVersion); rsrcWriter.Write(resource); rewrittenStream.Seek(0, SeekOrigin.Begin); // Re-package global.lsf var rewrittenPackage = new Package(); StreamFileInfo globalsRepacked = StreamFileInfo.CreateFromStream(rewrittenStream, "globals.lsf"); rewrittenPackage.Files.Add(globalsRepacked); List <AbstractFileInfo> files = package.Files.Where(x => x.Name != "globals.lsf").ToList(); rewrittenPackage.Files.AddRange(files); using (var packageWriter = new PackageWriter(rewrittenPackage, $"{storyFilePath.Text}.tmp")) { // TODO: Resave using original version and flags packageWriter.Version = PackageVersion.V13; packageWriter.Compression = CompressionMethod.Zlib; packageWriter.CompressionLevel = CompressionLevel.DefaultCompression; packageWriter.Write(); } rewrittenStream.Dispose(); packageReader.Dispose(); // Create a backup of the original .lsf string backupPath = $"{storyFilePath.Text}.backup"; if (!File.Exists(backupPath)) { File.Move(storyFilePath.Text, backupPath); } else { File.Delete(storyFilePath.Text); } // Replace original savegame with new one File.Move($"{storyFilePath.Text}.tmp", storyFilePath.Text); }