private IEnumerator CreateAssetBundleReference(string bundlePath, PYBundlePriority priority) { DirectoryInfo dir = new DirectoryInfo(bundlePath); BundleData data = Bundles[priority].Find((t) => dir.Parent.Name == t.Name); if (data == null) { data = new BundleData(dir.Parent.Name.Split('.')[0]); Bundles[priority].Add(data); } AssetBundleCreateRequest bundleRequest = AssetBundle.LoadFromFileAsync(bundlePath); yield return(bundleRequest); data.Bundles.Add(bundleRequest.assetBundle); data.AbsoluteBundlePaths.Add(bundlePath); if (bundleRequest.assetBundle != null) { // Load PYBundleVersion for this bundleData TextAsset versionFile = bundleRequest.assetBundle.LoadAsset <TextAsset>("version"); if (versionFile == null) { Debug.LogWarning(string.Format("PYBUNDLE ({0}): Reading bundle ({1}) version.xml file not found!", this.ToString().Replace("PYBundleSystem.", ""), data.Name)); } else { data.Version = PYXML.DeserializerFromContent <PYBundleVersion>(versionFile.text); // Debug for unity output file #if !UNITY_EDITOR Debug.LogWarning(string.Format("PYBUNDLE ({0}): Reading bundle ({1}) version: ({2}) creationDate: ({3}) isReadable/Uptodate: ({4})", this.ToString().Replace("PYBundleSystem.", ""), data.Name, data.Version.Version, data.Version.CreationDate, data.Version.IsReadable)); #endif } } }
public virtual bool ExistTag <T>(PYBundlePriority priority, PYBundleTags assetTag) { return(ExistAsset(assetTag.ToStringTag())); }
public virtual bool ExistTag <T>(PYBundlePriority priority, string assetTag) { return(ExistAsset(assetTag)); }