public void     DestroyAllChunks()
 {
     PWWorker.StopAllWorkers(WorkerGenerationId);
     if (terrainStorage == null)
     {
         return;
     }
     terrainStorage.Foreach((pos, terrainData, userData) => {
         OnChunkDestroy(terrainData, userData, (Vector3)pos);
     });
     terrainStorage.Clear();
 }
Ejemplo n.º 2
0
        public void     DestroyAllChunks()
        {
            Debug.Log("Destroying all chunks");
            PWWorker.StopAllWorkers(WorkerGenerationId);
            if (terrainStorage == null)
            {
                return;
            }
            terrainStorage.Foreach((pos, terrainData, userData) => {
                OnChunkDestroyGeneric(terrainData, userData, (Vector3)pos);
            });
            terrainStorage.Clear();

            //manually cleanup remaining GOs:
            while (terrainRoot.transform.childCount > 0)
            {
                DestroyImmediate(terrainRoot.transform.GetChild(0).gameObject);
            }
        }