Ejemplo n.º 1
0
    public static PUIEase Ease(GameObject go, float duration = 1f, PUIEase.EaseType ease = PUIEase.EaseType.InQuad)
    {
        var e = go.AddComponent <PUIEase>( );

        e.easeType = ease;
        e.duration = duration;
        e.Begin( );
        return(e);
    }
Ejemplo n.º 2
0
 public static PUIEase Ease(this Transform train, float duration = 1f, PUIEase.EaseType ease = PUIEase.EaseType.InQuad)
 => PUIEase.Ease(train.gameObject, duration, ease);
Ejemplo n.º 3
0
 public static PUIEase Ease(this MonoBehaviour mono, float duration = 1f, PUIEase.EaseType ease = PUIEase.EaseType.InQuad)
 => PUIEase.Ease(mono.gameObject, duration, ease);
Ejemplo n.º 4
0
 public static PUIEase Ease(this GameObject go, float duration = 1f, PUIEase.EaseType ease = PUIEase.EaseType.InQuad)
 => PUIEase.Ease(go, duration, ease);