/// /// Draws the scene to the spritebatch. /// /// <param name="spriteBatch">The target spritebatch.</param> public void Draw(SpriteBatch spriteBatch) { // Draw entities. paddle.Draw(spriteBatch); level.Draw(spriteBatch); foreach (Ball b in balls) { b.Draw(spriteBatch); } foreach (PowerUp PU in PowerUps) { PU.Draw(spriteBatch); } // Format and draw the display. string time = String.Format("Time: {0}:{1:D2}", (int)Math.Floor(timeLeft / 60), (int)timeLeft % 60); spriteBatch.DrawString(font, time, new Vector2(5, 4), (timeLeft < 60 && (int)timeLeft % 2 == 0) ? Color.DarkCyan : Color.LightBlue); string score = String.Format("Score: {0:D6}", player.Score); spriteBatch.DrawString(font, score, new Vector2(164, 4), Color.WhiteSmoke); string lives = String.Format("Lives: {0}", player.Lives); spriteBatch.DrawString(font, lives, new Vector2(370, 4), Color.Red); if (paused) { spriteBatch.DrawString(hsfont, "PAUSED", new Vector2(165, 180), Color.Red); spriteBatch.DrawString(font, "Press 'Space' to continue...", new Vector2(94, 224), Color.Red); } }
public void Draw(SpriteBatch spriteBatch) { foreach (PowerUp PU in powerups) { PU.Draw(spriteBatch); } }